Are func_brush Detail props?

Yelta + 옐다

L1: Registered
Apr 25, 2020
19
2
I'm editing a map and got far too many func_details in it. I set some to func_lod so that the map can compile again, without the "Error! Too many detail props emitted on this map! (64K max!)n" in the compile log. The lods were glitching a lot however, getting invisible on some angle, even if you're standing right in front of them, so I made them func_brushes. Now, the error returns and the map doesn't compile. Do func_brush count as Detail props? What can I do?
 

Yelta + 옐다

L1: Registered
Apr 25, 2020
19
2
So removing Displacements instead of func_details? That's gonna be though, but at least I know what to do now. Thanks for your help!
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You don't necessarily need to remove displacements. If the material has a version that doesn't emit detail props, then apply that version to displacements where you can stand to not have detail props, such as out-of-bounds displacements.