CTF April Fools: Deepfall a3a

A ctf map made for the April fools contest 2018.

  1. A Piece of Shit.

    A Piece of Shit. L1: Registered

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    • Like Like x 1
  2. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Looks like it's fullbright - you should add in some lights and a light_environment entity or it'll be excluded from the April Fool's gameday.

    Also it'll generally look better and help with depth perception.
    (Also, why is there a health/ammo near a resupply?)
     
  3. A Piece of Shit.

    A Piece of Shit. L1: Registered

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    Hey Kapanyo,

    Thanks for replying.
    Yea I know its still fullbright, still we have more than 15 days before its April. The map is still in Alpha so it doesn't matter that much. I'll edit for a2.
    Also, that isn't a resupply, it is a prop locker. I don't know if you use hammer but that prop is seen very often.

    Love,
    Steph
     
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  4. Asd417

    aa Asd417 L1: Registered

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    Hello there!
    Please refrain from posting fullbright maps in the future because it is technically broken even as an alpha map. It can crash the server and it breaks the gameplay as it is much harder to recognize players.

    No multiplayer maps should be fullbright.
     
  5. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    You can post a map in whatever stage you want, even fullbright. It's highly not recommended to post fullbright maps, but nobody will stop you.
     
    • Agree Agree x 2
  6. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    the rules for the contest says that the map shouldnt be fullbright
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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  8. A Piece of Shit.

    A Piece of Shit. L1: Registered

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    Oh I didn't know that. Will update as soon a possible, thx.

    (PS: I do know the contest rules...)
     
  9. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Ah, my bad, I didn't look too closely.
    Wish you luck for the contest!
     
  10. A Piece of Shit.

    A Piece of Shit. L1: Registered

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    a2 right here!

    • Removed fullbright
    • Added ground texture for better play experience
    • Added more clipping
    • Changed return time to 45 seconds
    • Removed bugs
    • Added some random boxes cuz April fools

    Read the rest of this update entry...
     
  11. A Piece of Shit.

    A Piece of Shit. L1: Registered

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    So here we are, with Alpha 3.
    After two play tests I realized that my map-making sucks.

    So I've reworked some stuff.
    • Took down a lot of waterfall props for better play experience.
    • Added some cliffs and rock displacements that make the map more interesting.
    • Nerfed sniper spots.
    • Added an extra exit when taking the Intel.
    • Removed big bugs.

    Read the rest of this update entry...
     
  12. A Piece of Shit.

    A Piece of Shit. L1: Registered

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