An In-Depth look into Bumper Cars by Prof. Heavy

Discussion in 'Team Fortress 2 Talk' started by Bogdy, Oct 10, 2017.

  1. Bogdy

    Bogdy L4: Comfortable Member

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    So, my buddy: Prof. Heavy (the one I worked on Trainn Co. with) has started this YouTube series where he talks about Bumper Cars and their unknown potential.

    It's really worth a watch, maybe it could bring new life to mapping and such.


    View: https://www.youtube.com/watch?v=uYn28RNOx2A
     
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    Last edited: Oct 10, 2017
  2. Kobolite

    aa Kobolite The only dutch person here!

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  3. Jsd

    Jsd L3: Member

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    Huh pretty intresting
     
  4. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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  5. Glubbable

    Glubbable L2: Junior Member

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  6. Powerlord

    Powerlord L3: Member

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    I think I played this before, but there was an actual working powerup pickup wheel thing (it even used the sounds from Mario Kart iirc).

    Maybe it was a different version of it?

    Edit: As for the video, he mentions cond 87, but he should have also mentioned cond 88 which adds the cage around the cart and auto-applies 87 as well. Which makes it more obvious why you can't move.
     
    Last edited: Oct 10, 2017
  7. Glubbable

    Glubbable L2: Junior Member

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    As far as I'm aware there's been multiple versions of this gamemode. Our power-ups were instant upon pick up sadly and based on your position in the race. Although we have a more, real-time lap system with almost accurate position tracking in real-time as well.
     
  8. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    With server plugins? If not, then how
     
  9. Glubbable

    Glubbable L2: Junior Member

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    It was a mix between hammer entities & sourcemod acting for the custom gamemode logic.