- Mar 2, 2018
- 124
- 4
Solved: shortening the lenghth of the audio files to 5 seconds and converting them to mp3 solved the issue, could anyone still fix that title it I'm dying ;-;
I have an ambient generic in my map that plays precached sounds with addoutput inputs sent to it, but afer a while it starts playing the previous sounds randomly even after the entity is killed...
***noticed the title just now could someone remove the "keeps" or change the "plays" to "playing" please?***
I have an ambient generic in my map that plays precached sounds with addoutput inputs sent to it, but afer a while it starts playing the previous sounds randomly even after the entity is killed...
***noticed the title just now could someone remove the "keeps" or change the "plays" to "playing" please?***
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