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Is it just me or does this look oddly familiar to the MGS/MGS4 lift drop when going down after fighting all the genome soldiers on it to where REX is being held. Lol. As soon as I saw it that was the first thing I thought of. It's just missing the computer node on the bottom most part of the machinery.
the ammo depletion makes a squad teammate carrying an ammo box even that more valuable.Pretty fun, but ammo runs out really easily if you don't control it well. And if you got a parasite on you, somehow everyone decides to beat you up instead. Eh.
Yeah, it's surprisingly good, especially if you actually take the time to make some proper generation rules. Of course there's not many tiles available yet and refinement in Hammer can only help, but it's good enough.Open Tilegen, click Generate. Booooom, maps!![]()
Someone needs to make a Mako Reactor level now.
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Is it just me or does this look oddly familiar to the MGS/MGS4 lift drop when going down after fighting all the genome soldiers on it to where REX is being held. Lol. As soon as I saw it that was the first thing I thought of. It's just missing the computer node on the bottom most part of the machinery.
This part kinda reminded me of the elevator platform in HL1 too
Yeah, it's surprisingly good, especially if you actually take the time to make some proper generation rules. Of course there's not many tiles available yet and refinement in Hammer can only help, but it's good enough.
Yeah sure, note I said "yet". Making lots of little tiles doesn't seem to be all that hard either, the only problem then is that all the best levels aren't just a bunch of tiles slapped togetherDid someone say custom tiles?
eggsacks? biomass with flamethrowers? distant colonies with cargo, snow, fire, nighttime skybox and a nuclear bomb with a smiley face on it?
good game, I already picked my favourite weapons and (sadly) never change because i keep playing with people who are new and want to get the parasite hat. meaning im always stuck as a tech :/ but I really like the variation in weaponry (even though i dont see the point in the grenade launcher or railgun), and all the extra slot items (armor, mines) have their own advantages, weldings pretty cool, auto-seeking missiles are awesome etc.
one campaign however doesnt seem to be enough, not even close. this, combined with all the combined code makes me think that this is valves experiment of creating a game thats supposed to live mostly by community content.
or else its probably going to die soon. (and i think you cant earn xp on custom maps, which isnt a problem since you can pretty much get to level 27 in like 2 or 3 hours)