- Apr 9, 2008
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I'm currently designing a 5-CP map and I'm somewhat unsure about an element present in some 5-CP maps but not others.
In Granary and Well there is 1 large 'no man's land' area that acts as a bridging between the 3rd and 2nd CP whilst in Yukon and Badlands there is no such thing and the 3rd CP simply connects directly into the area of the 2nd CP.
Personally, I don't particularly like the first style as rounds are drawn out for extended periods of time as the team that has been pushed back focus completely on locking down the 2nd CP and rarely push out towards the 3rd CP due to the distance they have the travel.
I'd like some thoughts on this. So do you prefer the first layout style or the second style and why?
In Granary and Well there is 1 large 'no man's land' area that acts as a bridging between the 3rd and 2nd CP whilst in Yukon and Badlands there is no such thing and the 3rd CP simply connects directly into the area of the 2nd CP.
Personally, I don't particularly like the first style as rounds are drawn out for extended periods of time as the team that has been pushed back focus completely on locking down the 2nd CP and rarely push out towards the 3rd CP due to the distance they have the travel.
I'd like some thoughts on this. So do you prefer the first layout style or the second style and why?