- Jan 31, 2008
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- 1,482
Environment Gallery v1.8
New in version 1.8:
This map contains the environmental entities from every Team Fortress 2 map by Valve and cp_egypt.
I will try to release updates as Valve release maps with a new skybox.
The entities for each map are grouped together so you can easily copy them to your map.
The light_environment contains the skybox name in the comments, make sure you copy that to the map's skybox name.
The entities are exactly the same as in Valve's maps with a few exceptions:
- I have removed the outputs that are map-specific in the logic_auto
- I removed the hammer id keyvalue in all entities (I believe this is a side effect after decompiling)
- The color_correction entity for cp_badlands which was located above the center controlpoint
had a fade distance. I changed it to be over the whole map (-1 and -1). The original values are 6000 and 7000.
- The audibility distance on the soundscapes are all set to -1.
Enjoy
New in version 1.8:
- Added the engineer update maps
This map contains the environmental entities from every Team Fortress 2 map by Valve and cp_egypt.
I will try to release updates as Valve release maps with a new skybox.
The entities for each map are grouped together so you can easily copy them to your map.
The light_environment contains the skybox name in the comments, make sure you copy that to the map's skybox name.
The entities are exactly the same as in Valve's maps with a few exceptions:
- I have removed the outputs that are map-specific in the logic_auto
- I removed the hammer id keyvalue in all entities (I believe this is a side effect after decompiling)
- The color_correction entity for cp_badlands which was located above the center controlpoint
had a fade distance. I changed it to be over the whole map (-1 and -1). The original values are 6000 and 7000.
- The audibility distance on the soundscapes are all set to -1.
Enjoy
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