I have 2 questions... and both pertain to the map type that I have no idea what its called, but I'm calling it 2koth...
Question 1: How can I make it so that the first time a point is capped, it will do something completely different than any other time it is capped? (answered, untested)
Question 2: In the team_control_point_master entity, the property: 'cap layout' is not very intuitive at all. I looked up tutorials on this property, but I cant find anything... anywhere... How do I make a hud layout with two points on the bottom, and nothing else? no pyramid, no nothing... Just 2 points in a line... and the property is SO un-intuitive, that I have no idea what to do... (answered, untested)
Thanks! also, have I accidentally made some of you mad? I feel like I have... especially since my last thread where I was a downright idiot...
Question 1: How can I make it so that the first time a point is capped, it will do something completely different than any other time it is capped? (answered, untested)
Question 2: In the team_control_point_master entity, the property: 'cap layout' is not very intuitive at all. I looked up tutorials on this property, but I cant find anything... anywhere... How do I make a hud layout with two points on the bottom, and nothing else? no pyramid, no nothing... Just 2 points in a line... and the property is SO un-intuitive, that I have no idea what to do... (answered, untested)
Thanks! also, have I accidentally made some of you mad? I feel like I have... especially since my last thread where I was a downright idiot...
Last edited: