2 Control points questions

Discussion in 'Mapping Questions & Discussion' started by SmallBiscuit, Oct 29, 2016.

  1. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    I have 2 questions... and both pertain to the map type that I have no idea what its called, but I'm calling it 2koth...

    Question 1: How can I make it so that the first time a point is capped, it will do something completely different than any other time it is capped? (answered, untested)

    Question 2: In the team_control_point_master entity, the property: 'cap layout' is not very intuitive at all. I looked up tutorials on this property, but I cant find anything... anywhere... How do I make a hud layout with two points on the bottom, and nothing else? no pyramid, no nothing... Just 2 points in a line... and the property is SO un-intuitive, that I have no idea what to do... (answered, untested)

    Thanks! also, have I accidentally made some of you mad? I feel like I have... especially since my last thread where I was a downright idiot...
     
    Last edited: Oct 29, 2016
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    1. I would do this by first creating 2 logic_relays, with one set to Start Disabled. Sort your "first time" output(s) into the Enabled one, and the "every other time" output(s) into the Disabled one. Add 2 additional outputs to the "first time" relay: one that makes it disable itself shortly after being used (OnTrigger | !self | Disable | 0.10), and another that enables the other relay (OnTrigger | relay2 | Enable | 0.10). Have the capture points trigger both of these relays OnEndCap.

    2. Just leave the field blank. If your control points are set up correctly, they should display side-by-side on the HUD like you want.
     
  3. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    I have never heard of this entity... I really need to learn my entities...
    huh... maybe using the Boojum Snarks resource pack to copy things in to your map, and then mess with the settings that were already messed with to make a custom gamemode isn't really the best answer...
     
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