Geal
L4: Comfortable Member
- Aug 16, 2009
- 162
- 56
They're all robots! Maybe they're "officially" releasing the TF bots.
Maybe engie gets his own personal bot that follows him around or something.
They're all robots! Maybe they're "officially" releasing the TF bots.
I think he is full of bullshit. I can't find any file named "update" in the GCF.My friend was GCF searching, and claims that he found a map called update.bsp. The steam servers are too homosexual to handle my sexiness, so I cant update TF2. Can someone go check for me that he is not BSing me?
WeaponData
{
// Attributes Base.
"printname" "#Weapon_IFM_SteadyCam"
"BuiltRightHanded" "0"
"MeleeWeapon" "1"
"weight" "5"
"item_flags" "0"
// Attributes TF.
"Damage" "0"
// "FireDelay" "0.1"
// "IdleTimeAfterFire" "5.0"
// "IdleInterval" "5.0"
// Ammo & Clip
"primary_ammo" "None"
"secondary_ammo" "None"
// Buckets.
"bucket" "1"
"bucket_position" "3"
// Model & Animation
"viewmodel" "models/weapons/v_models/v_bat_scout.mdl"
"playermodel" "models/weapons/w_models/w_bat.mdl"
"anim_prefix" "bat"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"melee_miss" "Weapon_Bat.Miss"
"melee_hit" "Weapon_Bat.HitFlesh"
"melee_hit_world" "Weapon_Bat.HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "c"
}
"weapon_s"
{
"font" "WeaponIcons"
"character" "c"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
They're all robots! Maybe they're "officially" releasing the TF bots.
The bullshit has been confirmed. I will have to punch him tomorrow...
However, I think that I may really be on to something...
Code:snip
I found this in the scripts section, and dont recognize and weapons named steadycam. Anyone else?
Maybe its the fabled cubemap weapon?
I'm guessing one of these things:
- It's an update to the bots system, making them functional for more map types
- The Engineer can now dispense a robot version of another class so that he virtually can go join the fight while things are slow at his sentry where he is defending.
It's hard to not try to gleam hints from the video, given how Valve has on multiple occasions put upcoming weapons into their videos. And with enough collaborating hints and the "preview" nature of this video, I think Valve's trying to show us something.