TF2 Beta Update History
--- February 11, 2011 ---
Gameplay:
Restored player health to normal values
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander
The Gunslinger
The Southern Hospitality
The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker
The Ullapool Caber
The Claidheamohmor
Medic:
Vitasaw
Added the ability to see enemy health
New Medigun - The Quick-Fix:
Heal rate increased 50%
Uber charge rate increased 50%
Not able to overheal
Match the speed of any faster heal target
Uber effect: Megaheal
Heal rate increased 3x on heal target
Heal target and medic immune to stun and damage forces
Heavy:
Dalokoh’s
Removed cooldown
Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)
Demo:
Loch-n-Load
+10% damage
Soldier:
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active
Scout:
Madmilk
Heal 60% of damage done (down from 75%)
Pyro:
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)
New Flaregun - The Detonator:
Alt-fire detonates flare in flight
Does a small explosion that catches players on fire
20% explosion damage vulnerability
Sniper:
Sydney Sleeper:
+25% increased charge rate
General:
CombatText:
Added an option to display healing done over heal targets (hud_combattext_healing)
Display a value whenever the player does something that earns them a bonus point
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Medic overheal effect is now more noticeable
Synced with changes from the official releases
http://store.steampowered.com/news/4894/
http://store.steampowered.com/news/4911/
http://store.steampowered.com/news/4934/
http://store.steampowered.com/news/4967/
http://store.steampowered.com/news/4974/