11th Feb TF2 Beta Update - Actual balancing issues addressed!

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Feb 11, 2011.

  1. The Political Gamer

    aa The Political Gamer

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    http://forums.steampowered.com/forums/showthread.php?t=1629850
     
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  2. Zhan

    Zhan L5: Dapper Member

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    That new flaregun sounds very cool!
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Flaregun sounds cool, but... I feel like your going to get a lot of sniper-pyro's
     
  4. Moose

    Moose L6: Sharp Member

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    new flare gun aoherguvjzns,gr[aijfgj[avsbwgfjis[dSCUPAGYSCHQFGJFEIPSX
     
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  5. Prestige

    aa Prestige im not gay anymore

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    new flare fun is OP. needs nerf. worst addition to this game. etc..

    nah but it is pretty damn powerful over the other secondaries. the jump and the health loss is about the same as soldier (i think the health loss is scaled to pyro's HP).
     
  6. EArkham

    aa EArkham Necromancer

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    Reducing those melee weapons' damage by 25% is completely unnecessary. I hope that does not make it into the live game. Ever.

    Especially not the powerjack change... so attendant pyros now take 30% from melee (melee counts as bullets for some reason)? Totally unnecessary for a class that's supposed to get closer to kill.

    Rest of the stuff sounds pretty good.

    Kep
     
  7. Icarus

    aa Icarus

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    I'm personally excited by the new medigun

    And I'll appreciate the BB buff <3
     
  8. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Two words:
    Flare JUMPS

    I don't care how they nerf it, as long as you can flarejump I'd be happy.
    Although it does make pyros a heck of a lot more mobile and can seriously cause some advantages for flare-pyros, it's just so darn fun.
     
  9. Hell-met

    Hell-met L1: Registered

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    melee has its own hit type now, it was fixed

    (proof : you can no longer destroy stickies by hitting them with melee since the medieval update)
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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  11. Prestige

    aa Prestige im not gay anymore

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    yes it was, but i think they should revert this :(
     
  12. luxatile

    aa luxatile deer

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    What is this? I actually like all these updates! I'm not even cringing at the sound of approaching new weapons.
     
  13. Trotim

    aa Trotim

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    The paradigm shift about random crits is very welcome but a blanket damage decrease won't work out:
    The Gunslinger didn't need no random crits in the first place as the 3-hit combo is a total gimmick. Yes the combo grants crits, yes you shouldn't use it to hit people with, but a damage decrease there is just unnecessary. The Southern Hospitality however finally got nerfed, probably not by enough though.
    The Eyelander and Claymore really didn't need another nerf - I still vote for them having random crits enabled and the Targe disabling them on your melee weapon (as controlled/granted crits are a tradeoff for random crits). -25% melee damage on the Ullapool Caber doesn't even work as the explosion still does the same damage.
    The Powerjack didn't need to get nerfed, either. (Yes I know I'm seeing this from a no-crit server perspective.)

    Vita-saw being able to see enemy health is a pretty dumb mechanic but why not I guess. The Quick-Fix I didn't get to test yet but healing ~300 health per second on ubercharge sounds like enough to rival the actual uber even against Sentries, especially since knockback is disabled.

    The new Flare detonation is nice but I don't see why they can't just give this alt-fire to the old Flare Gun. It's in need of some love. 100% crits on burning targets was pretty much expected a buff and I appreciate it. This (achieved with the "crits on minicrit" attribute) and the 50-ammo airblast on Backburner I actually wanted to implement on my own server so that gives me some hope I'm not completely off myself.

    FoS nerf doesn't change much, Dalokohs Bar is still useless, Loch-n-Load is still useless but can now do annoying instagibs, Equalizer tweaks are welcome but minimal, Mad Milk is still broken and the Sleeper still worthless.

    More obvious overheal effect and the healing combat text are nice though. Overall this update gives me hope again - they're going in the right direction again finally after like four months of random stumbling.

    The Equalizer's "can't be healed when out" attribute is actually meaningful now too!
     
    Last edited: Feb 12, 2011
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Overall they sound fun. I might switch the powerjack in my loadout for the homewrecker if this goes through, but that flare-gun sounds cool.
     
  15. Mariner

    Mariner L2: Junior Member

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    Wow, there's actually a substantial difference between the Beta and the game proper. Downloading again.
     
  16. Wilson

    aa Wilson Burial by Sleep

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    The new flare gun and Sydney Sleeper changes made me jump all over the place, as someone who snipes a lot with SS and loves playing pyro, these changes are made out of pure gold.
     
  17. StickZer0

    aa StickZer0 💙💙💃💙💙

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  18. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Just when you no longer expected anything worthwhile, BAM!
     
  19. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    If these are the ideas that get into beta, and presumably to be judged there, why the bugger did so much shite get through recently.
     
  20. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    The Sydney Sleeper is still a piece of shit :>

    You will never convert me Valve! - Ahaha!