Model that I made for youporkchop5
He said I should send it on TF2Maps.net so I did it.
It doesn't have LOD but it has nice collisions.
I hope this item will suit in your map :)
Prop goes to models/prop_vehicles/
Finally after 7 months of not working on this I've finished this started finishing Models after starting them!
And The pack will be updated with new vehicles when I finish more.
===Finished Models===
1956 Ford F100 pickup with fence
1970 Ford Econoline with box
1955 Ford Mainline
1940 Ford...
Player destruction map set inside a zepelin gondola, the pickups are australium bars. The point is some sort of platform that lowers when enabled and starts burning right as it goes away, I know this makes no sense but I thought it'd be fun so what the hell.
This map was made for the Pick it Up...
- City-like buildings with many playable rooftops.
- Has a working train that you may stand inside with 2 stations per team, delivering you from spawn to the center.
- Similar to koth but has 2 points, owning both points doubles countdown.
- Very ideal map size for 12v12
- Flank routes, water...
Hello I'v had these models in works for about 2 months, some on and off, I did try to texture them but failed miserably and need some of the talent from you people.
Dm me if your interested in helping, thank you!
It's a muscle/sports/whatever car from (hopefully) rougly the time TF2 takes place at. It comes in two skins, red and blue, which additionally change up the livery and the wheels a bit.
It has a reasonable collision model, so it should fear no gameplay space. It utilizes normal and phong maps...
This is my entry to the 2019 Dusk til Dawn detailing competition. The map consists of a gas station, the front and back, an abandoned house, and cars that use a logic system that has it so that they obey road light laws and dont crash into each other. HIGHLY RECOMMEND PLAYING SOLDIER OR DEMO...
Playing on the map dr_safety_first_final I noticed that there is сontrolled vehicle. Who knows how to do it? If there is information somewhere, tell me where.
Thanks!
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
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