Introduction
This is a gamemode i've been working since early 2022 (before Vscript!) revisiting a community's classic: Tug of War!
Created originally to have something fun with Player Destruction's point scoring, but also to fix the stalemates and long Tug of War games. Originally it had also...
Collection of the fire particles I made for Will Alfred's Dynamite.
Contains:
dynamitefx_rooffire_64
dynamitefx_rooffire_128
dynamitefx_rooffire_256
dynamitefx_rooffire_512
This is the gamemode package of Tug of War as seen on Dynamite.
Push the cart to the enemy base and hold it there for 1 minute.
The round timer depends on the player count and can be adjusted by editing config values in the script file.
Cart speed, rollback speed and the rollback timer can...
CHANGES
- Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
This is my 2nd entry for a 72h jam. I think this time i got it better, and got a whole 24h to add simple detail. I wanted to try to make a new layout for my experimental ToW gamemode, with rotational symmetry instead of mirror
How this works:
Push the cart to the enemy base to score points...
Hiya, I'm looking for someone who knows vscript to help out with creating some logic for Tug of War + Having another to bounce ideas off of. Looking to tweak/add things such as:
Cart Speed over the course of the game
Respawn times over the course of the game
Better UI (if possible, not...
Single Stage Payload In A Z With A Diagonal Building (because technically, Tug of War is payload). Push the cart (ominous floating barrel) to the end of the Z-shaped track (vaguely Z-shaped track) to win (achieve victory for you and any teammates)...
The wish achieves the following prompts:
1A...
I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas:
In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
A Tug of War map.
I think the tagline explains it pretty well.
If you push the cart all the way to the enemy base, you win, but you can also win by pushing the payload cart for a total of 180 seconds throughout the round.
It's not possible to get all 180 seconds in one straight push, and the...
This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW.
How this works:
- Push the cart to the enemy base to score points
- Scoring depends how far you're in the enemy's base
- Get to the end of the timer or the max points to win!
The map itself is set in a...
Forward
This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
tug of war in one dimension, featuring a very long boy.
adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments
this is a serious map
base layout and majority of the map and detailing by pumpko
original idea and longboy by yrrzy
original layout...
This map is now part of Kube's Fumble Bundle! (although the bundle's version is slightly out-of-date)
A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.
(Screenshots are from B3.)
[barrel cart is a place holder till i can figure out how to change it with it breaking]
Tug of War Payload Race around an experimental chemical weapon facility
using the frontline theme
tug of war prefab i used: https://tf2maps.net/downloads/tug-of-war-payload-ynders-edition.2598/
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