This map is based off trade_plaza_2, but made completely from scratch (except for the trade_plaza_2 assets that i've used like the places where there are 5 palm trees in each of those and the goals).
To install this map, go to where your TF2 is installed, then go in "<tf2 install...
Hey guys, this is my first map.
Also, this map has some sort of HDR built in. Yes, HDR. It's been there since HL2, and it works here. But for the sake of visibility, You can turn it off. This map, compared with other trade maps, is more-of arena-like instead of KOTH-like design.
How to...
It's been a while, huh?
I made this map as practice way back in 2016. It was awful.
After procrastinating for a few years, I decided to head back in and finally put in the necessities. Things like respawn rooms, decor, lighting... you know... the basics. Finally, after about a few days of work...
Spacefort is still under construction!
This includes the credits.
All custom models and textures belong to their respective owners.
Music used for this map can be found here (this includes music from my other maps).
This map also features ports from Black Mesa, such as props, characters...
A cozy ice rink for players to hang around on and go ice skating. The map includes two locker rooms for each team that lead into the ice rink. The ice rink is in a large oval shape with an island in the middle. On the island you'll find a cafe, a heavy boxing ring, and many places to sit and...
trade_stardust_oagv2
I googled it, and couldn't find a download for it, does anyone have it in tf/downloads/maps?
https://teamwork.tf/community/map-stats/map/trade_stardust_oagv2
This is a Portal themed trade map with a unique layout. It's well decorated, & has a safe room. Every area of the map has some sort of decoration, whether it be the outside areas with the broken panels or the couches in the safe room. It's all lovingly portal themed. The map also runs very well...
Rustboro City from Pokemon Ruby/Sapphire. Includes the city, 3 connecting routes, and Petalburg Woods, Rusturf Tunnel, and Meteor Falls.
Blu exits to Petalburg Woods, Red exits to Meteor Falls.
All music in the map is affected by the music volume, although if you use snd_restart when a song...
A facility that encompasses lavaworks, railways, and lots of places to explore while you do whatever you want; whether it's to idle, kill, or trade.
Originally made in 2015, Neonheights, made the base version of this map, and soon after releasing it, he had let me develop it further. After many...
About this map:
This is a map where players can discover a huge island (and two smaller ones). The map also has some secrets for players to be unlocked.
This map is still WIP.
My first WIP trade map
As always, you can suggest improvements or new ideas : )
previous versions (a1-a4) can be found here:
https://www.dropbox.com/sh/15fwtfdz0pu3l3s/AAAyku9mueeJq4U8DqLJ34IPa?dl=0
I've tried using the trigger_add_tf_player_condition by nullifying ranged damage but spells and melee damage still makes it through. My goal is to create a room for friendly players to look at other players cosmetics like unusuals ect. The only solution I found is using the TF_COND_INVULNERABLE...
A halloween variant of the Temple of Donger, a trade map that I've worked on the last couple of years, just in time for the spooky season!
Featuring entirely different soundscapes than the normal version, and a completely different aesthetic.
Changelog included, and available on the workshop page!
I decided to do an art pass over the original trade_plaza by Asylum. Comes with custom X-mas lights by Bakscratch
Map by me (squeezit)
Contains extra places, painfully cold water, and a secret area!
So I came back to enjoy this simple 72-hour event once again.
This time, I didn't go much with the creativity and rather went on the designing side of the mapping, which, as you can see still isn't in my hands yet. :D
As this is a trade map, it doesn't have any rules. It is a weird one in a...
Something I made in SFM to the best of my ability. I am not the best at SFM but I wanted to contribute to the Summer Jam of this year and I still would like to learn how to properly use SFM.
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