special delivery

  1. TFD

    Medieval Rivermud a5

    My Ye Olde Conteste entry. I decided to try medieval special delivery.
  2. zythe_

    zythetop a2

    a Spytechy, vaguely Yukon themed Special Delivery map with a few Level Design ideas to "improve" SD gamemode has not been edited, the rocket elevator is the same, the flag return mechanics are the same. i believe, that valve with their infinite resources, must have tested this game-mode a lot...
  3. Gigachad gaming

    Special Delivery 2Fort 1.0

    A home-made version of special delivery! Includes two briefcases that you have to shred/defend!
  4. Bottom feeder

    Multi Stage SpecialDeliveryRace_Hightower sdr_hightower

    https://steamcommunity.com/sharedfiles/filedetails/?id=3135934019 GOAL: Push neutral flag up enemy lift. 3x to win. Mini crits on capture. "map workshop/3135934019" in console
  5. Gigachad gaming

    TOOMUCH 1.1

    I just mashed some Valve maps together.
  6. logan9891

    CTF Skytour a2

    Fight on a massive hydrogen dirigible and be the first team to explode the center engine. This CTF map is unique in that there are no capture zones on each side, instead one of the teams has to cap the intel at the center point to win the game. The capture point takes 10 seconds alone, and the...
  7. Squaggies

    Heatstroke a1

    An attempt at porting Splatoon's Rainmaker Gamemode to TF2. Featuring a lot of jank! ps dont force drop the flag, its jank, you'll get left with all the downsides of holding the flag and no crits
  8. LizardOfOz

    sd_red_planet a13

    A close quarters map with 3 main routes where you have to deliver a bomb (flag) which spawns at the center to the enemy base.
  9. Brokkhouse

    Vacuum a7a

    Earth's Australium is depleted. RED and BLU found more in space, but it already has an owner. Escape before Cthulhu rises! Iä! Iä! Cthulhu fhtagn! Cthulhu fhtagn! This map features not one, not three, but TWO doomsday-style lifts, one for each team. Take the enemy Australium and bring it to...
  10. Phe

    sd_phe_mc22_a1 a1

    For the microcontest 22, i accidentally named the bsp pd_ instead of sd_ ignore that lol
  11. Rhamkin

    sd_Bigleaf a1a

  12. Conga Lyne

    Conga Lyne Microcontest 21 (Launch90) A1

    A vertical Special Delivery map made for MicroContest 21 (512/1024). I went for the bonus objective and had the australium spawn on top of the rocket launch pad 512 hu above it. Unfortunately this left me in a rough spot for the rocket placement, particularly the launch pad; which now moves 90...
  13. Roboto

    spookypie a1

    spoopie
  14. Ismaciodismorphus

    Tiftid's Dream a1

    Credit to @Tiftid for creating this idea with their brain mind powers
  15. Tiftid

    sd_tiftid_mc20 _a1b

    An unremarkable SD map. Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured. I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could. In a 2004 sort of...
  16. Zorb

    1984 a1

    First attempt at a symmetrical map, set in a dystopian-urban hybrid theme Credit for the tons of custom content used: @Yrr's Jump Pad Prefabs @Fault in Maps's Special Delivery Gamemode Prefab The London Pack Frontline! Pack
  17. Rhamkin

    sd_rhamkin a3

    hope yall enjoy this
  18. zythe_

    offload b3

    ride the train to the enemy base to win! layout and design: @zythe_ logic: @floaty artpass: @Tiftid custom assets: modular railroad tracks by @Gadget more vehicles pack by @FGD5 originally created for the 18th microcontest hosted by @14bit
  19. 14bit

    14bit MC18 A1

    After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again. I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat. Probably too small.
  20. Fault in Maps

    Special Delivery - Elevator (No Rocket) Gamemode Prefab 2021-08-17

    As great as the ABS prefabs are, I felt the Special Delivery prefab was lacking. I feel SD_Doomsday works well because it mixes CP and CTF by forcing the flag carrier to hold a point for some time. ABS doesn't have this 'hold,' instead giving the player a free win on cap. Great for Invade CTF...