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Assets used within Seaplant/Saltspray Rig
to use the custom soundscapes, rename the scripts/soundscapes_mvm_example_a4 file to have the EXACT name of your map and input your soundscapes as either:
Seaplant.Spawn
or
Seaplant.Outside
You can use each of the sounds as you wish too all of them are...
I created these soundscapes due to a lack of nighttime jungle soundscapes for use in my Dusk Till Dawn contest entry. Decided to release these as at least a few people liked the sound in that map, and I figured someone might get some use out of these and I need an excuse to not work on my other...
Hello there,
I'm working on the 4th version on my map and it uses the same soundscapes as in the 3rd version.
So basically I've "copied" the soundscape txt-file soundscapes_trade_island_a3.txt and renamed the copy to soundscapes_trade_island_a4.txt (just like the map name).
However, here comes...
Hey there. I havent made such a post for help for some time now but I am about to break this streak.
So , for koth_sharkbay I want to add custom soundscape for the port area of the map. I found the sound I wanted which is around 2 mins , I downloaded in a mp3 form , and I put it in audacity and...
There are 4 different areas in the same room in my custom map (you can imagine it as 4 rooms next to each other connected with doors).
These soundscapes are controlled by trigger_soundscapes and for each soundscape there is a trigger_soundscape covering the entire room.
However when entering...
Alright so I ran into another situation with my map.
Let me give a quick run down on what the problem is.
So I added soundscapes into the map in order to add a much more realistic atmosphere
(Note: the soundscapes used are from the game and are not custom soundscapes)
After adding these...
Alright, so here's the break down of things;
I've been away from Hammer for a long time due to problems with my computer. It's been a few months since I last posted any threads because the computer I was using got trashed, and I lost all my files along with my motivation to create/work on maps...
All the Soundscapes from my map: pl_badyard
---------------------------------------------------------------
Badyard.Outside - Quiet Night with Shooting sounds in the Background
Badyard.Inside - Computer Sounds and Dogs in the Background
Badyard.Bar - Lighthum, Shooting sounds and Conga...
Sometimes I am productive even while procrastinating, this is the result apparently. Something nobody asked for. ;)
Soundscape file includes 4 distinct soundscapes:
Jungle.Outside
Background insects/wind/general ambiance
2 seperate tracks of birdsong, one default TF2, the other custom
Flies...
FIRST QUESTION
Okay, so, first off: I've seen 3kliksphillip's video on soundscapes, and they've worked in the past for me.
I've only ever used them by placing them as prefabs from A Boojum Snark's Soundscapes library, and I noticed they often have one to four info_targets grouped with them.
What...
I wanted to use the 2fort.Underground soundscape for a part of my map that is filled with computers. However when I apply it to an env_soundscape and test it in-game, the soundscape works but is missing the specific computer noises i was looking for.The radius is 1000. I'm not sure what i'm...
Soundscape includes:
Sounds of shotting in bg
Sounds of cars in bg
Sounds of explosions in bg
Nighttime sounds
Dogs and Owl sounds in bg
Demonstration:
How to use guide:
1.Put files from archive to tf/scripts
2.Change soundscape name to Bombtown.Outside
3.Done! (Don't forget to pack it in...
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