Soundscape issue

Discussion in 'Mapping Questions & Discussion' started by Niuland, Aug 15, 2017.

  1. Niuland

    Niuland L1: Registered

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    I wanted to use the 2fort.Underground soundscape for a part of my map that is filled with computers. However when I apply it to an env_soundscape and test it in-game, the soundscape works but is missing the specific computer noises i was looking for.The radius is 1000. I'm not sure what i'm doing wrong, is there something I need to do to the soundscape to have it include the computer sounds?
     
  2. Micnax

    aa Micnax I maek map

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    Some soundscapes have special 'positions' that you mark out using info_targets linked to the soundscape. These will make the specific sounds play from that specific info_target for each position number (ie. next to a computer console). You can have multiple named ones for many computers etc.

    You can see which positions some soundscapes have on the Valve Developer Wiki:
    https://developer.valvesoftware.com/wiki/List_of_TF2_Soundscapes#2Fort

    For your soundscape, you have these options:
    Code:
    0 Machine Hum
    1 Computer Tape
    2 Computer Working
    3 Computer Tape 2
    4 Command Center
    5 Printer 
     
  3. Niuland

    Niuland L1: Registered

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    This makes sense. Thank you!
     
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