I am trying to make a skybox for my map, but I end up getting the void effect where my skybox should be.
I would take screenshots but I don't know how.
I was thinking of using this skybox in a map I am making, but since it was created for the “Target” training map which is well illuminated with non-environmental light entities, it has no prior used environmental light values attached to it (at least none recorded on the dev wiki).
How could I...
I'm new to mapping but when I try to use a skybox of a map, the skybox just show through everything making the map unplayable. anyone know whats up with that?
Uploaded before the cutoff for the Connect-5 contest. Skybox made with intent for a snowy Japanese setting, but is not limited to such.
Zip includes textures and a VMF containing light_environment, fog, shadow, and tonemap settings.
Step 1:
Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
Step 1:
Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
So i've been trying to implement a very important map feature for a while now without any success, i've tried following tutorials exactly, i've tried recompiling decompiled valve maps and even my own things, disabling HDR, Enabling it, but, they never cooperate~
I'm starting to feel like it's a...
I wanted to do a little bit of displacements to let a area in the skybox not look so weird but when I run the map its gone! Is Can be because of leaks but i don't know
Does somebody know whats wrong?
My first attempt in making a custom skybox.
100% hand drawn.
Sky name: "yensky_"
Light_enviroment settings:
Brightness: 34 38 45 250
Ambience: 26 29 34 250
Sun Spread Angle: 5
Sun Pitch -35
[/IMG]
It will be updated with a better version soon, I promise.
i often sit down and see other tf2/csgo etc maps and i notice that they have some relay good detailed skyboxes that look awesome. for example on tf2 there are some maps where you can see the water on the deathpit and if you look far away you dont see a line crossing the water vs the skybox...
A warm twilight sky with a hint of a setting sun, made for mvm_teien.
Place the materials folder under tf/ or tf/download/, whichever your preference. The settings VMF provided goes in mapsrc - use this for all environmental lighting settings!
I'm currently editing a modified version of pl_barnblitz, but I'm getting tired of trying to understand the optimization problems.
The biggest issue I'm having is that the map appears to be rendering without any light_environment, but I think that has to do with the optimization issues, a leak...
so I love the idea of using a func_physbox and a phys_motor to create a spinning skybox, yet I cannot make it work. I have extensively poured over the example map Roundabout by Faux Rhinoceros, a well made map that works well on the same concept. Yet nothing I do can make my skybox spin. When I...
I am making a mvm map on a huge truck that is moving through a canyon. I want the skybox to move around the map. What would be the best way to make this happen. Please vote and give suggestions
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