Hello!
So I have a decompiled map that I want to make an edit for.
I have a problem fixing the skybox of the map, the map's skybox doesn't show up like pictured below.
I have followed along both 3kliksphilip's and TopHATTwaffle's tutorials and I added a sky_camera in the skybox and the...
I'm working on a halloween version of badlands (koth) for me and a friend, and I added the hammer_souls_rising particle about 460 units above the capture point, but for some reason they also appear off in the distance where the 3D skybox is placed outside the map. I tried raising the skybox in...
I have created 2 plugins for Paint.NET that should greatly assist in the manual creation of skyboxes.
The idea is that instead of painting on the 6 faces of a cube, you instead paint on the surface of a sphere.
Download it on github! Simple go to the Releases section on the right side of the...
quick substance designer node i once made to stitch a bunch of skyboxes in a presentable format in a reasonable amount of time. it's not great
Extract the skybox faces, turn them into usable colour images like PNG or BMP or whatever, link them to the appropriate inputs, then link an output...
i have a map in development i wanna use this skybox for (hopefully i don't lose motivation like all my other maps). but you can use it too if you want
it's an edited version of upward's sky
Extract contents into your tf/custom folder
Fixed version of sky_badlands_pyrolands intended for an easter themed map
Skybox name is sky_badlands_easter
sky_desert_01
Skybox that I've made for my submission to In&Out Contest. Comes with lighting settings but there is no definite sun so you have broad range of sun position.
Use with credit.
Stormfront_03 as used on https://tf2maps.net/downloads/blizzardworks.11589/ and https://tf2maps.net/downloads/player-destruction-pipeline-stage-3.11749/
My skybox has a weird visual bug where it appears as if I were staring into the void. This only happens when Iook at the skybox at certain angles and when I have r_3dsky set to "1", so I know that it is an issue with the 3d skybox. My console does not report any leaks, and I've tried changing...
7 Single Color skyboxes for whatever purpose you might find for them? Made cause I needed a pure white background for a different project, figured I'd compile a little collection.
Included skyboxes:
BLACK - sky_flatblack_01
BLUE - sky_flatblue_01 (bluteam blue)
BROWN - sky_flatbrown_01...
[SOLVED]
Hey all!
I'm building my first map but I'm having a problem with my skybox working. I get that "hall of mirrors" effect as if there were a huge leak but there is not.
Pasting the log into interlopers.net/errors gets me:
material "skybox/sky_outpost_01rt" not found
This is not a...
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
Note:
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
Very new to mapmaking, was following UEAKCrash's tutorials. Got to the skybox part, and it seems to be leaking, even though theres no noticeable cracks. I double checked the numbers I put in for lighting and made sure there were no cracks and yet it still leaks. Anyone have a solution?
Hello peeps! As I am quite new to hammer I only made a handful of maps, but I always get stuck on the skybox phase and I ruin everything. Can anyone help me with some tips and tricks with how to make my skyboxes look better? Thank you in advance!
P.S. Yes I have full knowledge of how 3D...
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