red

  1. HeroWolfMod

    Reliable Excavation Demolition 2018-07-28

    Here's the main members, in my opinion, that make RED what it is! But if they are a demolition team, why do they defend? Simple: At the very last point of every A/D map they have something huge and extremely volatile ready to launch to somewhere in the world. We can safely say that BLU just...
  2. CookO'Lo | Mannco.trade

    Pyro is Watching (UPDATED)

    AT734[/ATTACH] I tried my best. It's really BAD. And this is the poster with the most dedication, yet I FAILED. Oh yeah, the poster is about a pyro watching a friendly scout die. Resources: SFM PAINT 3D Krita Photo's Edit & Create Steam Profile: https://steamcommunity.com/id/1512153151511/
  3. Rissy

    Travel Trouble 2018-07-28

    Small description: Yep, this is my first project made for this contest. Maybe it`s not so well done poster, but still looks pretty good. Made in 7 hours using Hammer World Editor for geometry of the poster, SFM for main details and the Photoshop for polishing. Content used: -Model of Cosmich on...
  4. Hyperion

    Redfall a2

    Standard two point multistage payload map... for now. The map has prefix "tcpl_" and part will come later, stage by stage. The map is quite long to be multistage (about 20% longer than most maps). There is no forward spawns yet and testing will show if blue needs one. The theme and textures are...
  5. red3pit

    Duster a3

    After the BLU took over the Dustbowl, red mercs had to find a new base, so they bought this sweet looking place! Duster - 2cp A/D map. gib meh feedbuck screenshots, idk:
  6. XEnderFaceX

    Soundscript for Blu/Red Announcements Problem

    Hi im making a Frontline themed Map, i want to use the unused Voicelines for Payload Race. i made a Soundscript and placed them into the Scripts folder, they look like this: "Announcer.RedB" { "volume" "1" "pitch" "10,250" "wave" "announcer_sound\announcer_plr_racegeneral11.wav" }...
  7. Billo

    making a spawnroom usable for both teams.

    so i am having some trouble with making that work. i have the door working no problem for both teams and pretty much everything except only 1. the blue spawnvisualizer , i have 2 of them close to each other , one for red team which works like i wanted and one for blue which works but blocks red...
  8. pear

    CP Silica A7

    SPACEEEEE
  9. dogwave

    Summer 2017 72 Hour TF2 Entry 1

    there's too many
  10. suber36g

    Drainpump a2

    Once a year, the Badland get flooded with the finest rain. While Mann Co. pump it up and sell it, Red and Blu try giving each other false information about where the Australium are at. Drainpump is a Capture the flag map that have pitfall, who doesn't love pitfall! This is my first map by the...
  11. Wyona

    Past 72hr Jam Entry Soldier Drawing A1

    I Exported The Drawing As An Image File As It Refused To Put The Full File In.
  12. Sockie

    Past 72hr Jam Entry high noon 2017-02-11

    2 engies meet on a bridge. only one walks away.
  13. Labet1001

    Past 72hr Jam Entry Armwrestling 2017-02-11

    It's a picture that mimics the old video quality of a vhs and in the picture heavy is shown arm wrestling with his robot version while both teams cheer them on. Made in gmod and edited in photoshop.
  14. Billo

    payload red spawn points problem

    hey so i am having a problem with my pl map i am making. the thing is i have set up everything like logic relay , spawn points and the logic is correctly connected with the team_control_point (outputs) so if the blue cap for examble and i have on trigger , blue_spawn_1 , disable and blue_spawn_2...
  15. P

    pl_roaring_flame a8

    Stately. Dignified. Divine. An awe-inspiring testament to the blessings of creation. This is what one could call the Roaring Flame Plateaus of the Badlands before the white man showed up. After decades of strip mining for gravel and other precious minerals, the Roaring Flame Plateaus became a...
  16. Kreg

    Red Freight Overlay a1

    I've been sitting on this for a couple of weeks. Just wanted to see if I could create a simple overlay. I'm also working on a BLU counter part to this, which will come with a2.
  17. MagmaDude

    Past 72hr Jam Entry SFM: Eternal War 2016-07-29

    Just an SFM Poster that I made. The Scout is based off: http://steamcommunity.com/sharedfiles/filedetails/?id=349654332 (Its edited slightly)
  18. latios95

    Arena_Madcap 2016-07-04

    The arena version of my map : dm_madcap. I hope you appreciate it.
  19. Crash

    Team Colored Glass 2016-05-05

    glasswindow001red and glasswindow001blu Put in your tf/materials folder