A collection of models and materials for winter days.
Licensed under Creative Commons Attribution-NonCommercial 4.0 International License. If you wish to submit this content in a workshop map with the intent of being accepted into TF2, please reach out to me or FGD5 depending on the asset to...
This is my first attempt at texturing for tf2s style, and I think they turned out well!
This file includes all the re-textures as well as a prop zoo vmf so you can see how they look in hammer without needing to hunt for them.
Changed Props include:
props_c17/utilitypole01a.mdl...
How do i make cubemaps that have visible props and overlays
btw this also happens in my maps that i've made and i've seen it in other peoples maps so it's not because i decompiled and then recompiled dustbowl
texture edits of the mercpark gantry props + associated textures
(mostly) fixed LOD models (crane LOD model still scuffed)
fixed gantry_stairs02 having flipped normals
fixed minor UV mapping issue with underside of gantry_main, edge and stairs
transparent versions of grate textures
how to...
I have to make it absolutely clear that I am an idiot when it comes to this. I only learnt how to do it today, and the journey was confusing and frustrating and so right now is the ideal time to write a tutorial about how to do this. I had a huge amount of help from Floats on Discord, and I'm...
Hello, good people!
I am somewhat new to the whole mapping scene, so I apologize in advance if this is something that could be easily figured out, but after doing some research and testing myself, I thought perhaps people with more experience would know.
I've been messing around with the Japan...
This is a modified version of the crushed Bonk can from the sfm leak, so don't bother crediting me unless you really want to for some reason.
It can be every flavor of Bonk, allowing your team to showcase their favorite flavor of Bonk in spawn. It can also be static or dynamic, as well as being...
Carnival barricade walls from "Carnival of Carnage", separated and with more colors.
Comes with 5 models for texture variation, along with 6 skins for different colors-
-Green
-Purple
-Red
-Blue
-Orange
-Black
Also comes with a better optimized collision mesh.
I've been trying this in different maps but it seems that there's no documentation on this. Can water textures reflect static models? Also, is the complexity of my map causing the reflection to lag? Should I just swap to a cheap water? Because I have $cheapwaterstartdistance in the VMT but it...
[RESOLVED]
Hey y'all, I'm running into a very strange issue with props for my In & Out Detailing Contest entry.
I've had props that were properly lightmapped before, but now ignore light_env except for its ambient. They almost look black... almost. Regular lights work fine, but this stuff is...
Hi there, I've been tinkering with Hammer the past couple weeks and have been developing a test map which is basically a house disguised as nothing but a glorified cube. I downloaded community made props for the map to add more variety. I asked a friend if she could upload the map to her server...
Hi,
I Wanted To Have A Spy On My Map Wearing A Set Of Cosmetic's Doing Nothing But The Luxury Lounge Taunt.
I Would Like To Make It Uninteractable (So The Actual Player's Would Just Clip Through This & Cannot Shoot Or Kill It)
I Know I Sorta Can Be Done As There Are Uninteractable NPC's On...
Blue edit of props_2fort/tank001.mdl.
Has 2 skins. Skin 1 is more vibrant than skin 0.
Includes:
models/props_2fort/tank001_blue.mdl (and other relevant files)
materials/models/props_2fort/tank001_blue0.vtf + .vmt (skin 0)
materials/models/props_2fort/tank001_blue1.vtf + .vmt (skin 1)...
Diner themed stuff made during the 2020 72hr Jam.
Includes:
Tables and chairs
Dining booth
Stools
Fridge, oven and kitchen counter
Diner doors
Neon signs
Hotdogs, Burgers and Milkshakes
Napkin holder, salt shaker and sause bottle
Tray with and without napkin
Tile textures
Comes in 5 different...
I have this issue where if i don't get close enough to an entity or a prop, it gets replaced with a big colourful box covering it. This makes it incredibly hard to make out which of my props and entities are which, plus it makes it difficult to pick out props that i need for my map.
So, I am making a map for the first time, and I was curious as to how i'd put the rick may statue in my map. I have seen it in custom maps, so how would I do it? Thanks!
Hi.
I am relatively new here and uploading this for a peer to use, so the formatting on here won't be pretty.
This is a three pack of workshop vehicles that I made for the SFM workshop.
This pack includes:
The Dosh Galore (as seen in Heavy is Dead)
The Sweeper
The Baby Bee
Each folder has a...
The props are showing for me like this if I am a bit further and if I am close it loads properly, what can I do to see the props properly in the camera view, all the time? Please someone help me.
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