1. Set the vscripts keyvalue of the trigger to ragdoll_trigger
2. if the "target" keyvalue (not targetname!!) is missing from your trigger,
turn off SmartEdit and add the target keyvalue to the trigger
3. Set the "target" keyvalue to what ragdoll types you want to use in the following...
A "sub" game mode of koth. (built off of the Koth game mode, with added logic). I have not done a lot with map making stuff, but I hope you have fun building stuff out of this.
main features:
-still one point like Koth. (one objective to capture)
-instant cap of point.
-players have to stand on...
To install the pre-existing models, put the metal_rack folder into ...steamapps/common/Team Fortress 2/tf2/custom/.
To create a rack your size, open rack_source.vmf and follow the instructions. Hammer++ is required.
The .zip file includes:
"metal_rack" folder with 4 models ready to be used...
An easy setup for a smooth tracktrain movement. The example provides all the logic and a test map
You must use SetSpeedDirAccel input in order to make it work
To control the speed of acceleration/decceleration go down below of the tracktrain entity and tweak those keyvalues:
Manual Accel Speed...
Introduction
This is a gamemode i've been working since early 2022 (before Vscript!) revisiting a community's classic: Tug of War!
Created originally to have something fun with Player Destruction's point scoring, but also to fix the stalemates and long Tug of War games. Originally it had also...
Logic for a CTF Variant: Capture a Control point to access a teams intel!
Makes use of leezo's CTF-Style PD hud.
Thing's to note:
Compilepal will NOT notice the custom .res file used, you must pack it manually with -include! It is used with the Robot Destruction logic as Player Destruction...
While thinking back on instance5 earlier today, I was reminded of how poor of a way it was to extend the Roundhouse system.
In a flash of inspiration, I was struck with the idea that you could add doorways, and then passages up or down, and those would fit perfectly with larger, outer rings of...
I developed this set of instances on 03/Aug/2023 primarily as a party trick to impress @Brokkhouse .
The Roundhouse method of building geometry is by now rather well-known, and well-described in its original thread.
I was thinking about interesting ways to extend the system, and what I realised...
I'm uploading this primarily to insure against it being lost forever by hard drive failure.
This was a project I started (and finished) in mid 2023, but never uploaded.
It was to be a set of modular func_instance pieces that you could drag and drop into your map to quickly assemble TF2-style...
This is a prefab for my "Pickup CTF" mode, the goal of this mode is to provide a more cohesive gameplay experience for CTF where all members of the each team are working towards the same goal, making it far more competitive.
This is a 1 sided CTF mode where the goal is to outscore the enemy...
A Community Game Mode Created by:
Harry "Harry" Colquhoun
Liam "Diva Dan" Moffitt
Hello! Here you will find all of the content necessary for creating a map for "Zombie Infection", a community-created game mode officially featured in Scream Fortress 2023.
Included is an example map...
A small collection of very simple prefabs for quickly placing health kits and ammo packs.
Each prefab includes a patch texture underneath the pickup, made with a non-solid displacement. Don't worry, it won't z-fight or cause any issues! The patch is also sized accordingly to the size of the...
The brushwork dish that I made for my map arena_combine, I dont know why people wanted it so much I made this in like 30 minute, but hey I need to satisfy the hammer editor mob.
My take on the 2-KOTH game mode, you must capture and hold both control points for 1:30 minutes to win the game.
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Notes:
Your team's timer only starts counting down if you own both control points, to stop the enemy's clock you...
ok so yall know gravel pit? so yknow 3cp? its like a mash of both!
all you gotta do to use this is:
download the vmf
copy/paste it into ur map
change the TODO's on the point names to what they are
place the points and capture triggers in the appropriate locations
make sure nothing else...
A prefab for mappers to play sounds in their map. It works by having a logic_timer give an input to a logic_case to play a random sound. If 16 sounds are too many for you then just delete as many sounds as you want and get rid of the case associated with the sound in the logic_case. For use when...
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