CHANGES
- Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
pl_spiral
there's a lack of true racing payload race map, so I made one
Lore: Bluetarch and Redmond decides to race against each others every year on Halloween to determine who's the best, since they're both dead (and can't drive), they want YOU the players to help them.
Objective: push...
A redux of my old map https://tf2maps.net/downloads/siege_snowtown.9685/
Many thanks to Mr Burguers and gidi30 for their superior gamelogic and vscript support in helping me getting the gamemode redone. As such, the old player destruction-based prefab is unused, and gamemode is now more...
ORANGESHOT
THE REMAKE OF CP_ORANGE (INTO PLR)
The map is set on an island of the American military base near the Japanese mainland.
This particular version was made entirely from scratch in an attempt to beautify and improve the gameplay of the beloved orange map while using a different...
A payload race map with custom Vscript-powered laser carts which can be controlled by players. Hit the button on your team's cart with your melee to activate it!
A PD/PLR hybrid map set in knock-off Seattle, made in collaboration with Waterwindow for the TFConnect 2: Double Trouble contest. Beware of dangers lurking in the water...
the TL;DR version:
PD but the cap zone is a moving payload cart
or
PLR but you need to deposit PD points to make the cart...
Somewhere in the frozen foothills of the Rockies lies a nuclear facility on the brink of disaster...
With the numerous accidents and toxic materials being carelessly dumped into the earth, RED and BLU have come to the conclusion that the other company is to blame! So how do you make sure that...
This is what happens when I play Aliens: Dark Descent and see MANY steep mineshaft lifts with the ARC on it. It's bloody COOL.
However, what isn't cool is elevator logic.
a modified version of the player destruction payload hybrid gamemode i made for my microcontest 24 map
GAMEMODE DESCRIPTION
kill enemies to get player destruction pickups
deposit up to 3 pickups in the cart at once
after 4 seconds since the last deposit the points will drain at 1 point per...
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