modeling

  1. Sae35™

    Help with custom props

    So, I am trying to get my custom props to load into hammer, but they appear completely invisible, even in the model browser. The texture is formatted correctly, the wireframe and collision model are there, it's just gone. When I compile the QC file, I get no errors and it looks identical to a...
  2. CyanideNoodles

    Hiring someone to make my models into tf2 models

    Hello, I am looking for someone to port my models into my map. This is a commission not a freebie request. Theres maybe 40 models at most, prob less,you could easily finish it in a week. They are all extremely simple. Really really needing someone , as I dont know where else to ask . I would...
  3. Trakmer

    [Model] Backfire on alley street

    none can tell you what do or how to do it, or was it when? doesnt matter when the job is done all done by yours truly except the scout of course and the background tf2.... source.......... you know what i mean
  4. PiLoGuN

    Custom Explosion Model

    So... i need to make a hatch explosion and i want to make it with a custom model. I already got rayfire and 3dsmax installed. BUT how can i decompile models to be separated by parts. I mean to hatch bits and some objects under it to be not a one big model so i can correctly use rayfire. And...
  5. Punished Lawbringer

    Model Replacement for func_croc

    I know this is still kind of a relatively new function, but I'm still hoping people messed with it enough. Currently, I'm making a Halloween map slated for next year's Halloween. However, the map itself is set in a more tropical and oceanic environment (a bit similar to Cursed Cove in terms of...
  6. Mystic Monkey

    Cosmetic question: How do I make a specified layer paintable?

    OK, So I asked around on Steam Discussions to no avail. I know TF2Maps deals more in mapping than cosmetics but I dunno where else to ask. I'm trying to make my first ever cosmetic for TF2 workshop. A wig for Scout. Honestly, suprised I got this far with it, the second most difficult part was...
  7. BiedroN

    Soldier refreshment. 2018-07-30

    I decided to remake one of the mercenaries from the game. The model has been remeshed and also retextured from zero giving a brand new high detailed looking. Model can be even given to the game and actually playable, but I don't have time to writing some .qc files and stuff! I will not...
  8. Panckakebro

    So I want to step up my mapping skills...

    Current state of mind: I can make satisfactory maps in my opinion, but I feel like a guy who's trying to be more than what he is. Whenever I start a project or have an idea, converting that vison into something tangible is nearly impossible. I understand what I want, but I can't see it. After...
  9. Sheltr

    [help] 3d animated prop's cubemap acting strange

    Hey everyone I am Shetlr. currently working with ICS to make a few animated props for their up and coming Halloween map. I've hit a strange wall that I am unsure on how to get passed with a rotating prop. it seems as if the worlds cubemap is being projected onto the model, and then sticking to...
  10. pennsyrail

    Train help

    Hello TF2 Maps! I have very little experience with blender, but quite a bit with Hammer. I was just wandering if anyone would be able to help me create new trucks (bogies) for the train cars and diesel in TF2. I was going to do some curving track with the train moving through it, but I want the...
  11. EArkham

    Generic Scale Reference for Modelers Unversioned - Link Update

    This is something I made ages ago and have used for a long time. It occured to me just now that it might be useful for other modelers. It's a set of simple geometry outlines of common TF2 measurements. 64, 128, 256, stuff like that. Since the grid in various modeling programs can be hard to...