I propose a question:
"What if Medieval Mode was improved with VScript?"
Welcome to "Medieval Mode: Reclaimed"!
MM:R ("Medieval Mode: Reclaimed", for short) is a slight improvement of the Medieval gamemode from Smissmiss 2010 Update.
Player Class Changes in A1
All Classes
If a class is...
Hello, I would like to request a unique trade map. In a bit of a strange style, since I would like a Japanese and at the same time a medieval plaza map, in which I would also like a few mini game rooms that should not be solved by teleportal. There should be no checkpoint on the course. I can...
Thread: https://tf2maps.net/downloads/sandstone.8595/
Started this all the way back in 2019, had very mixed feedback from testing because people just hate medieval I guess. Lost motivation, tried to pick it up again recently but testing it without medieval mode was a terrible mistake that...
IMPORTANT
THIS IS NOT MEDIEVAL MODE MAP, MM version will be avaible soon
Somewhere in the mountains, a lonely, dilapidated fortress still remains unconquered. Red and Blue fight for access to a river that could significantly increase the illegal arms trade. The castle is the key to dominating...
This map was inspired by medieval England and Scotland. It consists of simple layout, 4 control points to capture (including the goal) and a giant midnight Moon looming over the middle-age city, somewhere in a mount region.
This is my first ever published map in Steam Workshop and on TF2Maps...
Greek Medieval Mode TCDOM for the Unofficial Territorial Domination Contest
(Play with Random Crits for Ideal Medieval Mode)
Uses the Greek Asset Pack, The Dusk to Dawn Skybox Pack, and TCDOM Vscript Prefab
Done as a fun project for fun, probably wouldn't work at all if it was meant to be a playable reskin of Gravel Pit, made just to look pretty pretty much
Using sky_twilight_02 by Void, https://tf2maps.net/downloads/sky_twilight_02.4254/
Made ontop of a basic geo demake of Gravel Pit that...
Ho! NEW AND EXCITING! Tis a new build of Pipe Balle, RC2!
One morn I awoke
from my royal slumber
to roars and cheers
t'were they as thunder
To my window I took
and saw quite a scene;
Strange men in my court
in garb most obscene
Half them robed red,
the other half blue,
fighting and killing...
Can you spot 5 Easter Eggs?
Assets:
Glasgow Greaves
Knight's Visor
Gothic Gauntlets
Paladin's Heavy Plate
The Warrior of Valhalla
The Huscarl
Expialidocious Skies
Realistic Fog
Weapons / Shields [Conan Exiles]
Hidden Assets:
*Click* And *Click*
Author:
Me
MEDIEVAL MODE BUT IT'S GOT PUMPKIN BOMBS, BAYBEEEE
- I used A Boojum Snark's Mapping Resource Pack, as always.
- And I also pretty much yoinked the logic from DeGroot Keep, but will probably edit it more after feedback.
- map's got a death pit.
Frisbee meets medieval.
The goal is to get to the top part. You cannot move while holding the ball.
Need to test the concept with full server.
The size of the map might be too big.
Created for 24Hr Microcontest 20: Static Spawns
https://tf2maps.net/threads/microcontest-20-static-spawns.45807/
This is a Medieval mode map where the control point is situated in a pit.
Not really much more I can say than that.
Overhangs & stairs in spawn are invisible brushes to guarantee...
Well it was long time making and designing good medieval map, but i think I done the best what I could.
Photos will be added later, because i am using shitty config lol
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