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My Entry for the Ye Olde's Unofficial Contest. A robot destruction map with a twist, that being the points behave like they do in player destruction, and have to be manually scored.
Custom content included:
Steal tickets from the enemy team in order to get into a castle tour... that you've already broken into.
Credits:
Radial: Layout, artpass
Dee Kay: Bespoke assets
Seacat: Particles and various textures
Freyja: Various oak tree assets
Ravidge: Construction Pack assets
Gadget: Medieval assets...
Banner artwork is courtesy of a combined effort by @MayaMogus and @Brandini Panini. Thank you both!
Main Thread || Test Night Planning || Upload Thread || Public Voting Thread || Judge Voting Thread || Results Thread
Thrown back in time to the medieval ages once again, a battle of gladiators...
There are rumours around the medieval Degroot Keep being changed at night... We sent YOU to solve the mystery! Solve the mystery and report back to our base!
Hello. I thought about holding off on posting this for a while, but I figure I may as well get started on now so more people have time to consider if they're willing to participate or not.
Put simply, this is the thread for saying if you want to be a judge for the upcoming "Ye Olde Conteste"...
The original creator of VSH sent me a file that enables multiple control point support, the HUD wasn't programmed for this, so please ignore the timer and the overlapping point C. Everything else is fully functional. Enjoy!
Credits:
LizardOfOz - Programming, game design, promotional material...
Based on the Quake WAD Overhaul Project, which removes duplicates and renames the textures ( https://valvedev.info/tools/quake-wad-overhaul-project/ )
Files included:
-All of the ~690 textures linked above (excluding impel.wad and desert.wad)
-A vmf containing a pre-made skybox for the quake...
A ctf map that was mostly built on a balance of trying to make a version of 2fort that's both, more balanced. But also still keeps that screw around and dm feel.
BLU's cleaning the wastes, one RED cesspool at a time.
Well, thanks to the R.A.M, RED won't be able to pollute these ruined lands any further with that damned missile. All that's left is to finish what BLU started. Send RED packing by securing points A and B, then capture point C before all...
I like medieval mode so much i decided to make a medieval map myself! The map takes place across a river and I tried to make the most out of its theme by using landmarks and height differences. I also added a cannon to make it easier for BLU to traverse the river and also to give the Market...
Re-master of map to improve fps, visuals and much more!
original map (by Billo): https://tf2maps.net/downloads/caribbean.10148/
Assets:
https://tf2maps.net/downloads/carribeans-cannon-assets-edited-cannons.12693/
https://tf2maps.net/downloads/stiffys-palm-tree-pack.5859/
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