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I feel very stupid posting here but I tried looking over the internet and found nothing that helped me. I am creating a map and all of a sudden it just stopped working when I run the map from hammer. I essentially can't access my map anymore, I don't want to have to do some very time consuming...
Hello,
I've been working on a map and upon compiling the map, which had no compile errors, the skybox was completely white. The only thing is, the skybox is not missing. It shows up in the Hammer++ preview and is named properly. The lighting on the map works fine as well, it just looks like...
Basically models/props_forest/cliff_wall_05.mdl (a static prop) doesn't have collisions and it for some reason doesn't light. The collisions is an easy fix I just add block bullet objects and there's your collision but the lighting is kind of an issue because it's pitch dark. It's outside with a...
I am Working On A Map And Watched a lot of Tutorials for This Problem Buy NO ONE of them helped...
Also When Wave Is Lost Again All The Money From Last Wave Stands There Causing Extra Money and Negative Missed Money?
Hi Everyone,
I have written a piece of software which is useful for rescaling map-elements with proportional dimensions. The program works by taking-in two vectors as its input, and then producing two equivalent orthonormal vectors (ones that are 1 unit in magnitude and at 90 degrees to each...
So I'm working on an a/d map with three points, I have most of the layout down in Hammer and some flanks planned/already implemented. But I'm stuck for how to know where to put them, how long they should be, how to keep them as flanks and not so cheap and powerful they become more favorable then...
I need help. On my player destruction map, I want to make a tank that drives through the entire map and collects fuel canisters. Atleast, it runs straight through the middle of the map without turning.
Now to the problem. In the Hammer, the tank is attached to the truck and the model itself is...
so in maps like balloon race and wacky race, the payload is concave and the players move along with it, the issue with my payload is that when the payload turns, players clip into it and get stuck or when the boat turns they don't turn with it. How do i fix this? - TheBluScout
When making my KOTH map I accidentally created a second copy of red's half and it is now overlapping with the original half. This makes it incredibly hard to edit the map because the are 2 brushes when it seems like 1 brush. I want to know if there is anyway I can delete the overlapping...
Hello!
Recently I got into mapping and my question is -
How do you spawn bots and make them perform a certain action like the hidden bot easter egg in thunder mountain? Can you choose what action they will do?
Can I select a certain class?
Thanks in advance, Arkadiy.
The easter egg as...
Contains one prefab for each of the nine classes, as well as for the Engineer's three buildings
***To install:***
Copy the "TF2 Character Scale" file contained with the .zip to "...\Steam\steamapps\common\Team Fortress 2\bin\Prefabs"
This should be all you need to do
The class prefabs contain...
Step 1:
Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
I would like to know if it is possible to disable announcer announcements on a map without deleting them from the game files.
Setting warning type to "No Announcements" in the team_control_point entity only disables warning announcement when enemy team starts to capture your teams point...
I'm making a koth map and I'm asking if its possible to make team specific sounds that would only play for members of specific team. ex: (only for players in red team / only for players in blue team)
(If its only possible to achieve via point_clientcommands then sorry to bother as I don't want...
I'm trying to test run a joke map, but every time I do, it comes up with an error. If I try to continue from there, it opens up TF2, but the map doesn't launch. I originally used a decompiled version of plr_hightower and renamed it. If I name it back to plr_hightower, TF2 just opens up the...
1.does is make a difrence making props non solid as in optimization file size ect?
2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence?
3.whats a prop_detail, and where is it optimal to use it?
4.is there a way to turn hl2...
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