heres the entirety of the compile log
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------...
i want to make a cp map where the announcer for blu is Gray Mann, and for red is the administrator. i don't want either team to hear the other's announcer.
is there an actual method for this? or a way to play sound cues specifically for one team?
so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
I’m trying to use the Particle Editor to make my particle move back and forth, using Oscillate Vector in Operators, and I want it to move continuously, but it doesn’t do that, what do I do?
I am running out of ideas on how to add details to my map and need some assistance. I am looking for people who can help me make it look official since I don't think I can achieve that by myself. If you're interested, please reach out to me.
I am trying to remake my map from a year ago and I want to make it a variant of player destruction where the flags/cores spawn in random locations throughout the map. I tried following this --> https://tf2maps.net/threads/how-can-i-force-pd-cores-to-spawn-regardless-of-player-death-more.28287/...
A pretty easy function, the result is a respawn and both messages but no class changes,
problem is that it should change.
this is put on a trigger for testing
The result in console is:
working
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 2 found, even though...
Hello all.
So I got back into Hammer a little bit (use Hammer ++ for this).
I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long.
I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still...
I were making map for more than week to participate in upcoming contest. Finished on 40%. Due my unorganazing didn't create copies of versions. There is no auto saves and vmx is also empty. But the file size is sill there. Can somebody help me to some how restore, open or extract map from...
ColdLine is a king of the hill map made especially for christmas, containing 3 routes to get to the point, at the point features a sneaky path under the bridge with a medium health pack
Thanks for all feedback.
steam workshop
gamebanana
I really would like some maps based around looking good or just made to be explored and fit the TF2 artstyle but all I can find are trade and Gmod maps that don't fit the artstyle. Does anyone know some good, quality maps that fit this?
Hello, i'm making a map with hammer and when i go to browse world models when the window opens up it loads fully, but i cant click on anything at all. Its kinda like its frozen or something, does anyone know how to fix this?
I spawned in a heap of new props in my newest hammer session, and ran the map to test...the props weren't there. I also removed some props and edited and vehicle's movement path, that didn't work in game either.
I ran it again, still no props.
I checked if the props were all prop_static, they...
I started using Compile Pal because I needed to pack some custom assets into my map.
Whenever I do a fast compile the lighting seems to work just fine, but when I do a publish compile it's all fullbright despite having a light_environment and multiple regular lights.
Here's my compile log...
the skybox is enables you to see through a wall and its not supposed to. the first picture is from the outside and the second one is from where im looking at in the first
I want my next mapping endeavor to evolve for more people than just myself, meaning I wanted to do a non ordinary map idea, a cool and interesting theme, and tackle a problem facing tf2, so I decided I wanted to fix territorial control...
sounds daunting
THINGS I WANTED TO KEEP
-only 2...
As in, the buttons in the top left corner that quickly change grid sizes. Is there any way for me to get them back? I am aware that you can change grid size in the "map" menu, but that is arduous when you need to change sizes on the fly.
As said in the title, I started early (I was allowed to, ask Viod) and I want to post my work on the website but I dont know where to post it, please help me!
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble