A deathrun map made under 72 hours for the 2024 TF2Maps 72 Hour Jam.
Featuring...
12 Traps
Over 15 Different Cats
Mild Platforming
The Assassin Bear
No Minigames
Made using content from London, Japan, Frontline, Construction, and Bulletcrops Asset Packs.
Additionally using assets from PONOS...
Hey there. I want to try making a deathrun map based on TomSka's asdfmovie series, but I'll need some help planning a sketch for the said map, including which traps I should use and which asdfmovie joke I should use for each trap.
Note: To get an idea for the asdfmovie deathrun map itself, I'd...
This is dr_redmesa, a very old map i started back in 2013, then kinda abandoned it until around 2018 where i picked it back up and then abandoned it once again, in 2023 i loaded the vmf again and decided to finally actually finish it, so here it is.
Features!
-14 Player controlled traps
-5 independent traps
-3 Ending choices! 50/50, Humiliation, And a melee fight against a powered up death!
-Anti idle mechanics for both-sides
-A motivator
I'm making a deathrun map and I want to do is only get one player on the blue team, also, there are servers that has all classes run at the same speed and not having weapons. Is there an entity or a command that needs to be added to my map?
Thank you.
I'm starting to make a deathrun map and I want to make a trap about a falling platform by pressing the button, I tried other tutorials but I didn't work. So can anyone give me a simple tutorial to how to make a falling platform by pressing a button?
About this map
Starting in a locked room, RED players must escape through a series of traps, traversing the facility, dark mines, and finally the outdoors.
Features:
9 triggered traps
Environmental hazards
Motivator (will also kill REDs who haven't picked an ending)
Buttons that dont look...
First off, I'm sorry if this is a common post, or if a thread for this exists elsewhere, I didn't see any though.
I play a lot of deathrun on community servers like Retro or Blackwonder, and after a while, I concluded that I want to create my own specialized themed deathrun map for people to...
Foursquare, a map where you beat a section and then go back to spawn to clear another.
Current Traps on the map
- couple of those insta kill traps and drops
- drill that explodes and kills
- 50/50 door
- some that mess with jumping on platforms
Extras
- tiny secret to parkore
- spinner
-...
This is my first map, and my first post on this website ever. With that being said, don't expect to see any ground-breaking stuff like full on animations and such. However, I am working to improve and will update the entire map as I continue to learn new techniques.
What I currently have to far...
The map has in total 23 unique traps and 19 trap locations. Some traps have different results, which explains the 23.
There are 5 Minigame and 2 of them are hidden ones. Good luck finding them.
Can you find the sprite cranberry?
Any feedback is appreciated :)
This map made by yours truly has...
Hello!
This is my first time doing a map and I am interested in making deathrun maps for a specific server called "Dispenz0r's Fun Server".
IMPORTANT NOTE!
I can't actually work on dr_multiverse somedays because I am making a new map! Enjoy the new map soon!
It's NOT like dr_multiverse!
Hey guys. I'm currently doing a deathrun map. Her style - Wild West. Imagine what traps will be there, I'm not very strong. Therefore, I would like to know your ideas on this occasion. What are the traps worth doing, as well as describe their action. Thanks!
I don't have much experience with physics props and override physics props so I don't know how to fix this problem. A prop_physics_override in my deathrun level that needs to move just stays in place ingame. I tried looking around in the settings for an answer and looking at other examples of...
I’m currently in the process in building a death run map (had freezing issues with it but that was fixed in another thread :p)
I am trying to build a mini game where the death is a final boss and controls a laser to point at the runners.
The problem is this, I know that I would have to use a...
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