a Spytechy, vaguely Yukon themed Special Delivery map with a few Level Design ideas to "improve" SD
gamemode has not been edited, the rocket elevator is the same, the flag return mechanics are the same.
i believe, that valve with their infinite resources, must have tested this game-mode a lot...
Halloween reskin of Offblast!
Major Changes include:
Changed Gamelogic to use Diva Dans Graveyard Logic!
Added more Health around the map!
- total: 3 smalls, 1 medium
Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
A new map from me in a long time, I decided I wanted to try and make another one. This 3CP Attack Defend map takes place on a hill. The Blu team needs to push up this hill and cap the 3 control points to win.
Hope you like it!
-Lars
koth_dam_a1,
a small koth map that encourages aggressive play.
Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills.
To do:
-...
This upload is mostly for archival purposes as I created this map in August 2018 and haven't updated it since. However, I really like it and I may come back to finish it one day.
On top of Mann Co's most recent 3rd extension to their headquarters, RED and BLU duke it out! They should watch...
I doodled this layout while I was bored, so don't expect much.
This map is inspired by the Disney ride "Expedition Everest", so it takes place inside a mountain, with some temples and things as well.
The map's main feature is its division into four separate designs between each capture point.
The first is an upward-style open badlands area
The second is a crowded refinery/factory with multiple suspended platforms
The third is a tunnel-like cave area with large death pits
The final is...
Come to bridge town where mercenaries will fight each other to the death over a control point on a bridge (if you've seen this map before It's because I deleted the last one because I put the wrong file format and only after making this post did I realize how to edit the download on the page for...
[PROJECT ABANDONED]
The only way for the teams to get the supplys for goldmining and all the other stuff up the cliff wall is with a crane with a platform. Due to the fact that there is only one crane they decided to fight over it.
[PROJECT ABANDONED]
Even though i have been toll'd its overscaled i still wanna give it a shot.
The map is currently named "id" (in dev) due to the fact ive not come up with a name yet...
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