deathpit

  1. zythe_

    zythetop a2

    a Spytechy, vaguely Yukon themed Special Delivery map with a few Level Design ideas to "improve" SD gamemode has not been edited, the rocket elevator is the same, the flag return mechanics are the same. i believe, that valve with their infinite resources, must have tested this game-mode a lot...
  2. Ismaciodismorphus

    Acidic clouds 11/3/2023

    Rising clouds of acid that comes in 256x256 and 512x512 variations acidic_fog_256x256 acidic_fog_512x512
  3. Bisquit

    koth_cavern b2

    Beta version A king of the hill map set in a cavern mining operation.
  4. zythe_

    Brew Blast! (Offblast Event) b3a

    Halloween reskin of Offblast! Major Changes include: Changed Gamelogic to use Diva Dans Graveyard Logic! Added more Health around the map! - total: 3 smalls, 1 medium
  5. zythe_

    zythefestive a11

    map made for the tfconnect contest! festive tree thingy.
  6. zythe_

    darkmesa v2 a2

    remake of an old map of mine, also named darkmesa.
  7. ArtZ

    Breachpit a6a

    Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
  8. zythe_

    chimney rc2

    invade ctf map with funny Christmas chimneys and shit
  9. Lars

    cp_hilltop a4

    A new map from me in a long time, I decided I wanted to try and make another one. This 3CP Attack Defend map takes place on a hill. The Blu team needs to push up this hill and cap the 3 control points to win. Hope you like it! -Lars
  10. TheWither031

    Gravelridge a1a

    Gray Gravel Co. has gone into bankruptcy, help capture the remains of their gravel mine for your team!
  11. SaltyPapi

    Barrage a6

    koth_dam_a1, a small koth map that encourages aggressive play. Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills. To do: -...
  12. youporkchop5

    Skyhigh b1

    This upload is mostly for archival purposes as I created this map in August 2018 and haven't updated it since. However, I really like it and I may come back to finish it one day. On top of Mann Co's most recent 3rd extension to their headquarters, RED and BLU duke it out! They should watch...
  13. Dasprucegoose

    Forbidden a7a

    I doodled this layout while I was bored, so don't expect much. This map is inspired by the Disney ride "Expedition Everest", so it takes place inside a mountain, with some temples and things as well.
  14. zythe_

    Multi Stage darkmesa_fs a14

    a multistage payload map set at night! (only the final stage currently exists)
  15. Indigo AM roadkill

    Multi Stage pl_nightrain a13

    The map's main feature is its division into four separate designs between each capture point. The first is an upward-style open badlands area The second is a crowded refinery/factory with multiple suspended platforms The third is a tunnel-like cave area with large death pits The final is...
  16. zythe_

    Biohazard a9

    SCREENSHOTS OUTDATED! A Powerhouse style 3cp map set in a nuclear waste disposal facility!
  17. Dr.TwentyTwo

    BridgeTown A1 2019-07-19

    Come to bridge town where mercenaries will fight each other to the death over a control point on a bridge (if you've seen this map before It's because I deleted the last one because I put the wrong file format and only after making this post did I realize how to edit the download on the page for...
  18. zythe_

    Storm a1

    [PROJECT ABANDONED] It's raining i guess
  19. zythe_

    Cliffhanger a1

    [PROJECT ABANDONED] The only way for the teams to get the supplys for goldmining and all the other stuff up the cliff wall is with a crane with a platform. Due to the fact that there is only one crane they decided to fight over it.
  20. zythe_

    id a1

    [PROJECT ABANDONED] Even though i have been toll'd its overscaled i still wanna give it a shot. The map is currently named "id" (in dev) due to the fact ive not come up with a name yet...