cp map

  1. the devious potato

    cp_deathpit a1

    I hope this is good I love the last point
  2. Zeropalooba

    Brokenbarn | CP 2020-04-19

    Brokenbarn | CP: I've been working on this map for quite a while, but never got around to finishing it. With all the spare time lately I decided to get it done. Brokenbarn is an open CP map with 3 different points. One on a shipping yard, the other in a cave and the final one in a huge broken...
  3. WRK! ☠ ₣iƞƞƴ_Łeąƒ☯

    Hellfire (Control Points) 2020-04-17

    A stupid Idea I had, to transform Hellfire into a (almost decent) CP map Removed the Uber upon spawning, the Grappling Hook and Super Powers! Thumbnail by Solonum
  4. ThatGreenSpyGuy

    cp_under A2

    A small Control Points map taking place under Viaduct. The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap...
  5. Themex

    Rock Layer Missingrocket A1

    The Blu spawn of upward, and originally there was going to be the rocket of dust bowl on the final point. Both teams have to run to the first control point, The lower and higher red spawns are linked up with a map built Two way Teleporter! And for those cheeky Demo men, No you cannot bounce a...
  6. spetz

    cp_grotto A1

    72 HOUR JAM ENTRY The Mercenaries Brawl in an Olde Village finished with 20 hours to spare! :) hope you guys enjoy the map that me and my friend worked really hard on he's not that good at making maps in hammer but he's good at design and aesthetics. Map Wouldnt have been as good looking...
  7. Gabrimer

    cp_industrial 1.0.0

    My very first map, here you go! This is a 5CP map. This map uses the viaduct formula: 1 spawnroom - 1 courtyard - 1 exit - 1 courtyard - 4 exits - 1 courtyard - control point (Then the other side is mirrored)
  8. JLuka

    Red Rock a4

    Making in the style and gameplay of early tf2 maps, compact and dusty. early work in progress please let me know what you think, i'm always open for suggestions and criticism custom rock models by Rexy link: https://tf2maps.net/downloads/new-rocks-pack.574/
  9. Charlie 2

    cp_canyon a1

    My Next Map For Now...
  10. buber.larson

    How to make a CP map

    I've been trying to make a cp map for ages like i have the design done but not the control points because the closest I've been is having one captured but the other one is locked and not able to be captured and ect.
  11. youporkchop5

    Multi Stage Office a9

    A 3 stage A/D map set in and around a Mannhatten skyscraper! With a secret lurking at the top... Long falls! Subway! Too many cars! Pyros love this map honestly Huge chokes! Basically an Overwatch map with the amount of huge chokes!
  12. FunWithGamesPL

    CP map problem

    I have a problem that when blue team caps the first control point the second one doesn't unlock and stays locked no matter what happens. I use 2 control points.
  13. EvenNine

    cant delete item

    I was working on changes to cp_process when i found i cant delete a specific item without deleting the a staircase as well, i tried ungrouping them but it didn't work, any suggestions? https://i.imgur.com/MLyFRkF.png https://i.imgur.com/8ilxx8t.png
  14. OracleForms11g

    [Poll] Unique CP flow

    So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise) I've been wondering on how I could make players move a lot and get use to all of that vertical space. I've...
  15. W+M1 Master

    Snowstorm v01

    This is my first map. It's a snow themed 5CP map. Please report glitches if you had a chance to play, and tell me how to further improve in mapping, if you have the time. Thanks :). I would like to include a special spawn near mid when a team caps the opponent's second CP to help them push to...
  16. Arceus

    Model Suitcase / Luggage Models

    Greetings all, I am looking for a skilled designer to create custom models for my latest map, Terminal. Currently, I have two different models- the music cases from Crash's Overgrown prop library. However, it would look ridiculous to populate my map with only two iterations of an idea I would...
  17. Arceus

    Texture Terminal Textures

    Greetings all, I am looking for a skilled designer to create custom textures for my latest map, Terminal. As a professional designer myself, I created seamless textures using my own resources. However, these are not Team Fortress oriented- too realistic. I would like floor, wall, and platform...
  18. TheUserJason

    Defener A12

    Hello This is a Reupload because the other one before was in the wrong category so i think im in the right category and this above are the screenshots