A ctf map that was mostly built on a balance of trying to make a version of 2fort that's both, more balanced. But also still keeps that screw around and dm feel.
Redmond and Blutarch have taken half control over a lake-side resort and are now fighting over the papers to own the land so they can dig for gravel. Try and capture the other's papers before they can, but be careful, as the papers move between three points every capture.
Red & Blu have built huge facilities to make and sell bread, unfortunately business is not going that well! It must be the other teams bread that is better than ours right? We must steal their recipes!
Super quick idea I sketched out and tried making, unfortunately I have been sick and didnt...
A King of the Hill Map featuring the objective in the middle of a bridge resting on a dragon-like structure. Underneath the bridge is a flooded forest, but be sure to not fall in, unless you fancy a drink. Have fun battling for control.
am trying to make a koth map where if team 1 caps a bridge open to a pitfall on reds side if team 2 caps same on there side so if red had the point and blue bridge was open and they cap i want the bridge to close but idk how
The level consists of two points or bases namely red base and blue base where the players start their game from. The red base are the ones defending their base and the blue base are pushing the payload towards red. The route of the payload goes through the level but interaction zones are at...
Coaltrench focuses on high ground surrounding the point with a path underneath the point to create dynamic fights. Mainly inspired by Highpass and the hope to make a better KOTH map than Overlook.
Now 98.2% less sightline issues! Hopefully!
Koth_pitfall is a map which draws inspiration from established KoTh design principles with a twist in the mid point. Featuring a big ol' pit in right below the point and a small underground section, this map plays a fair bit with verticality and...
"Civilian has returned to his native lands with an attempt to escape from the RED team, but alas, they overtook him there as well! Escort him through the old victorian streets of the small town next to the sea."
vip_dover, A map i've made specifically for TF2C with the VIP gamemode. Its a 3CP...
This is my first map (that I finished, anyway). Pretty happy with the layout so far. It's set in an industrial complex, but it isn't super tight. Playable area is similar to that of Viaduct.
Lore TBA :p
This map was a test run on hammer ++ to get what's the difference with it. Naturally, I had no ideas of what to make so I kept building until something playable came about. I was probably inspired by viaduct dusbowl and highpass. The map itself is about highpass size, rotational symmetry...
Super early first test, I'd even more call it a concept. Maybe this goes somewhere.
This is Ironbridge (Name not final). I plan on having this as a three-stage Payload Race map, however, I'd like to have every stage playtested to perfection before I add any more stages.
I hope you guys like...
Open dev textured wide and with cliffs map reporting!
Used: Frontline pack;
Arrows pack https://tf2maps.net/downloads/arrow-pack.8921/
Birbs https://tf2maps.net/downloads/bird-signs.8460/
Some mumble... dev textures. I cant find dat, forgive me T_T
"I love this map."
credit: ME
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