PlainzSplitBlu

PlainzSplitBlu a2fr

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PlainzSplitBlu a2fr

cut them in half

I was watching old demo of cp_belouga and noticed something, players are very happy when they have that accidental teamwork, i'm talking about attacking team capturing both points at the same time while being split, it stuck with me, how can i let blu players experience this "teamwork"? This map is the result, uses gravelpit type capture point layout.
I've tried to achieve this "teamwork" by forcefully splitting blu team until they capture both A and B, i use two large trigger_player_respawn_override brushes that cover their respective blu groups.
When blu group A has a successfull push and starts capturing A it will send signal to enable group B override trigger, it will force group B to spawn faster and should result both blu groups capturing their respective points simultaneously.

open boxcar model by asg.
Author
Plainz
Downloads
87
Views
417
First release
Last update
Category
Attack/Defense CP

More downloads from Plainz

Latest updates

  1. a2fr - force respawn

    this version is the same as a2 except red is force respawned after AB captured and also replaced dev textures with different ones since people complained about not being able to understand geometry
  2. a2

    Changed and simplified B and area before it, should make it easier to hold for red. Increase time to cap for A and B from 10 to 15. Increased setup time from default 60 to my favorite 75. Pickup kits adjustments all over the map. Left house...
  3. a1

    screens included custom dev textures