72 hour jam 2018

  1. Umbra

    The Showdown 72HR 2018 2018-07-29

    made by Umbra and MetalGearMan https://steamcommunity.com/id/noerbmu/ https://steamcommunity.com/id/TheRealSuperSnake/
  2. AniLeyo

    Artwork 2018-07-30

    i maked it for 2 hours. No idea.
  3. Tommynator314159

    KOTH_Backfill a0

    This map was created for the 2018 Summer Jam about two days into the event with no prior mapping experience/knowledge. It may receive improvements and other extra gubbins as time goes on, but this is all it is for right now. Simple KOTH map with two towers, a point, and some space around it...
  4. Umbya Shpee

    This is the time for what? [SFM + Photoshop] - Summer 2018 72 Hour jam entry 2018-07-30

    The following is a poster I made for the 2018, 72 hour summer contest in sfm, beginning work around 6 pm est on Saturday July 28th 2018. Completed at 11 pm est Sunday, July 29th, 2018. Also comes with a complementary spy, attempting to make the blender logo. Enjoy! :) Assets I used...
  5. Nanito

    Pool Party Pyro Art 2018-07-30

    This art was made for the tf2 summer jam in 72 hours
  6. Gruppy

    ctf_twist 2018-07-29

    Simple ctf map. Appropriate for 12 - 24 players. Used ABS's Mappers Resource for ctf logic.
  7. 14bit

    Cable A3A

    Don't ride the gondolas in this 3CP A/D-KotH hybrid map made in under 72 hours for the 2018 TF2 Jam! Features: Gondolas! Height variation! Forward spawns! A KotH point as the final! Rain!
  8. FUTURE10S

    The Graylien Invasion [SFM Poster] 2018-07-29

    After helping with the events at Blap Bash (and then watching my segment with caster commentary), I found out that the 72hr event was live. Since I didn't have to go to work today, I could make art. I spent a grand total of 6 hours on this, half of which was spent on remaking the poster, and I...
  9. Pigzit

    Payload Pigzit 72 2018 a28

    My entry for the 2018 72 hour summer jam. Notes: The intended art style and visuals are going to be a smoggy industrial setting akin to plr_pipeline. It's currently only in a blocked out alpha however. You will have 15 seconds to leave a previous spawn room after a point has been captured...
  10. Vipes

    Gargoyles & Gravel: Dragonslayer - III'rd Edition 2018-07-29

    In the zip is the original SFM render that I did, and the finished painting. Thanks to Peta for some model recolors.
  11. K

    koth_battlebowl A1.1

    A KOTH map, where the point is floating above a bowl made of dirt. This is my first attempt at a TF2 map, so feedback is appreciated!
  12. Silverware

    Yellow / Red Medic Stylized 2018-07-29

    Attempt at drawing the medic using another artists style. I used Natsurkgk's Engineer drawing as a base and worked on top of it to make my medic. Link to Naturkgk's Engineer drawing.
  13. therealKx3D

    A Man Possessed 2018-07-29

    Just something cool I made for the 72 Hour Summer Jam!
  14. [♪]Rodolfo[♪]

    Another Day , Another Job 2018-07-29

    so this is my entry for 72 hours jam , good luck for everyone :)
  15. Charlie 5 Lives

    The Battlefields of TF2 -- Written for Two Pianos 2018-07-29

    "The Battlefields of Team Fortress 2" is my submission for the 72Hr Summer Map Jam 2018. A lot of this was done within 72 hours. I even got to stream the creation of this suite a bit. There are three relatively short movements, each relating with TF2's well known maps. The maps chosen are...
  16. Mr. Light

    Light On, Lights Off 2018-07-29

    For my jam entry I relit tr_target, plus added some minor scenebuilding. Though to take things up a notch and for a little fun, I also decided to do a bit of animating for my piece as well, this would be my first try at actually animating in SFM. A poster version of just the map is also included.
  17. Erk

    Cheyenne 2018-07-29

    Made for the 2018 72 hour jam, a big spytech bunker in the middle of the Wyoming desert! Cubemaps, soundscapes, and plenty of other details packed! Made by me, Erk
  18. {WR} ◢◤Sixten◢◤

    Rather Small Entry for TF2Maps Summer Jam

    Any criticism will be appreciated.
  19. The Scurvy Orange

    Bosses 2018-07-29

    I've always been more of a winter person, so instead of the old usual happy looking summery stuff I usually try to do for summer events, all I could come up with was a moody bit with some bosses staring down their assistants. Took a few hours to complete anyway due to multiple re-renders when I...
  20. Rerun

    The Intel Room [SFM poster for 72hr Summer Jam] 2018-07-29

    My entry for the 72 hour Tf2 Summer Jam This poster represents casual 2fort Intel rooms.