Anyway, I present to you my latest project, PL_PIPELINE.
The concept is that it is a huge (as in long, not big or confusing) payload map with no PL capture points, but instead there are control points to advance the BLU spawn and push back the RED one.
Visually, the concept it to have an oil theme (because mining is getting boring and considering TF2 is set in the desert, there is truly a lack of oil). The environment will be similar to hydro (in terms of the ground/rockwall textures).
The map will follow an oil pipeline through a canyon (surprise!), using this diagram as a base, and this article for great amounts of info.
So... pics will be up later. Here is a teaser pic, that isn't part of the map, but gives a visual style.
The concept is that it is a huge (as in long, not big or confusing) payload map with no PL capture points, but instead there are control points to advance the BLU spawn and push back the RED one.
Visually, the concept it to have an oil theme (because mining is getting boring and considering TF2 is set in the desert, there is truly a lack of oil). The environment will be similar to hydro (in terms of the ground/rockwall textures).
The map will follow an oil pipeline through a canyon (surprise!), using this diagram as a base, and this article for great amounts of info.
So... pics will be up later. Here is a teaser pic, that isn't part of the map, but gives a visual style.
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