Saw blades are usually a combination of a "trigger_hurt" parented to a "func_door". You could make it more visually appealing by adding sounds (called "ambient_generic") and changing the skin of the saw blade to a bloody one when the "trigger_hurt" is activated (using "OnStartTouch").
I assume you've followed Crash's "How-to" series? They are essential here.
I can help walk you through this, if you like.