Rust Valley

MVM Rust Valley RC4

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
-basically a repeat of the Overview-
 
Last edited:

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Adjusted bot spawn locations so they enter the field faster
Adjusted geometry at front to open up a choke near the leftside spawn
Adjusted visuals on a couple of places
Adjusted the trigger_push at the front spawn to extend out less
Adjusted Gatebot pathing on the left spawn
Added a relay to disable gate re-capture (wave_start_relay_expert)
Added an alternate Tank spawn
Fixed a spot where the bomb could be trapped near B
Fixed money getting trapped within the hatch
Moved Tank starting location

Tankdozer

Fixed the Sentry Gun facing the wrong way
Raised the Sentry Gun's health to 7500
Raised Sentry Gun so it spends less time shooting at nothing
Lowered the breakable's health to 4000
Increased force of the dozerblade's push

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Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
  • Added 3D Skybox
  • Added another Advanced mission by Hell-met
  • Adjusted nav in a couple of locations to fix some issues
  • Adjusted displacements to fix some strange lighting
Tankdozer

  • Raised the Sentry Gun's health to 9500
  • Lowered the breakable's health to 2500

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Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
  • Adjusted visuals in 3d skybox and map
  • Added clipping to front's mainspawn to address a case of bots getting stuck on displacements
  • Giants will no longer use the flank that small Gatebots use near B
  • Fixed the expert relay not disabling recapture properly

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Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
  • Fixed holes in displacements at the front
  • Fixed a case of custom audio causing a memory leak
  • Fixed Engineerbot Sentry Guns facing the wrong way
  • Adjusted Navigation Mesh to fix a case of bots trying to go through a door they can't open

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Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
  • Fixed a couple of visual screw-ups in the 3D skybox
  • Fixed a case of the Schrödinger's Skybox
  • Finally fixed the hatch explosion doing nothing
  • Added a spawnpoint on the right-side cliff at the front since someone wanted it
  • Adjusted nav in a couple of places to address a case of covert Sentry Busters

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UTNerd24

L1: Registered
Apr 28, 2013
9
2
Bit of a problem with the map, but I dunno if its on my end. Apparently the spawn location for 'something' in the mission "Titanic Tyranny" does not exist. But for all I know it could be on my end, so I'll keep you posted!
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
There used to be an unique spawnpoint which existed purely for that mission, yes
but it's been removed on RC1 since the bot itself went through changes after testing

and the latest version of that popfile doesn't really reference that spawnpoint anymore so I'm not sure where the problem is (unless you just loaded a b6 version of the mission in question)
 

UTNerd24

L1: Registered
Apr 28, 2013
9
2
Strange. The file itself contains the mission marked "RC1". Am I missing anything at all here? And dont worry, the map itself is fantastic. I honestly adore the way the caps are placed and the overall setting.
 

UTNerd24

L1: Registered
Apr 28, 2013
9
2
Thank you for that! I am aware the mission was scrapped for a reason, but I must thank you for altering it for archive purposes! You're a natural!
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Forward Upgradestation relays now toggle botspawning status (bots will not spawn if the relay is used to open the forward upgrade station and vice versa)
Finally added map photos
Removed the nobuild and push triggers in front of the mainspawn that was supposed to be done a version ago
Adjusted nav mesh a wee bit in a couple of places
Moved the dumptruck near the hatch building
Renamed Reckoning and Expert1 to Smoked Souls and Expulsion
Added an Expert mission, Requiem

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Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
Please pack the custom sound and leaderboard files into the map. Also, there are missing leaderboard icons in Smoked Souls and Titanic Tyranny to name a few.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
well now, could you tell what icons are missing from those missions?