Rust Valley

Rust Valley RC4

  • Added 3D Skybox
  • Added another Advanced mission by Hell-met
  • Adjusted nav in a couple of locations to fix some issues
  • Adjusted displacements to fix some strange lighting
Tankdozer

  • Raised the Sentry Gun's health to 9500
  • Lowered the breakable's health to 2500
Adjusted bot spawn locations so they enter the field faster
Adjusted geometry at front to open up a choke near the leftside spawn
Adjusted visuals on a couple of places
Adjusted the trigger_push at the front spawn to extend out less
Adjusted Gatebot pathing on the left spawn
Added a relay to disable gate re-capture (wave_start_relay_expert)
Added an alternate Tank spawn
Fixed a spot where the bomb could be trapped near B
Fixed money getting trapped within the hatch
Moved Tank starting location

Tankdozer

Fixed the Sentry Gun facing the wrong way
Raised the Sentry Gun's health to 7500
Raised Sentry Gun so it spends less time shooting at nothing
Lowered the breakable's health to 4000
Increased force of the dozerblade's push
  • Updated clipping on a couple of places (notably the front)
  • Updated missionmakinginfo.txt with relays for opening/closing the forward upgrade station
  • Updated the nav mesh again to address a couple of spots where bots could get stuck
  • Updated the missionmakinginfo .txt with the gatehint info
  • Updated the nav file with the one I was supposed to give you and not one that makes bots act like they can noclip