MVM Rust Valley RC3a

Wow, look at all those rocks!

  1. Fillmore

    Fillmore L5: Dapper Member

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    -basically a repeat of the Overview-
     
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    Last edited: Jul 9, 2019
  2. Fillmore

    Fillmore L5: Dapper Member

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    • Like Like x 1
  3. Asd417

    aa Asd417 Sample Text

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    cool
     
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  4. Fillmore

    Fillmore L5: Dapper Member

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  5. Fillmore

    Fillmore L5: Dapper Member

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    • Updated clipping on a couple of places (notably the front)
    • Updated missionmakinginfo.txt with relays for opening/closing the forward upgrade station

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  6. Fillmore

    Fillmore L5: Dapper Member

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    Adjusted bot spawn locations so they enter the field faster
    Adjusted geometry at front to open up a choke near the leftside spawn
    Adjusted visuals on a couple of places
    Adjusted the trigger_push at the front spawn to extend out less
    Adjusted Gatebot pathing on the left spawn
    Added a relay to disable gate re-capture (wave_start_relay_expert)
    Added an alternate Tank spawn
    Fixed a spot where the bomb could be trapped near B
    Fixed money getting trapped within the hatch
    Moved Tank starting location

    Tankdozer

    Fixed the Sentry Gun facing the wrong way
    Raised the Sentry Gun's health to 7500
    Raised Sentry Gun so it spends less time shooting at nothing
    Lowered the breakable's health to 4000
    Increased force of the dozerblade's push

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  7. Fillmore

    Fillmore L5: Dapper Member

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    • Added 3D Skybox
    • Added another Advanced mission by Hell-met
    • Adjusted nav in a couple of locations to fix some issues
    • Adjusted displacements to fix some strange lighting
    Tankdozer

    • Raised the Sentry Gun's health to 9500
    • Lowered the breakable's health to 2500

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  8. Fillmore

    Fillmore L5: Dapper Member

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    • Adjusted visuals in 3d skybox and map
    • Added clipping to front's mainspawn to address a case of bots getting stuck on displacements
    • Giants will no longer use the flank that small Gatebots use near B
    • Fixed the expert relay not disabling recapture properly

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  9. Fillmore

    Fillmore L5: Dapper Member

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    • Fixed holes in displacements at the front
    • Fixed a case of custom audio causing a memory leak
    • Fixed Engineerbot Sentry Guns facing the wrong way
    • Adjusted Navigation Mesh to fix a case of bots trying to go through a door they can't open

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  10. Fillmore

    Fillmore L5: Dapper Member

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    • Fixed a couple of visual screw-ups in the 3D skybox
    • Fixed a case of the Schrödinger's Skybox
    • Finally fixed the hatch explosion doing nothing
    • Added a spawnpoint on the right-side cliff at the front since someone wanted it
    • Adjusted nav in a couple of places to address a case of covert Sentry Busters

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  11. UTNerd24

    UTNerd24 L1: Registered

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    Bit of a problem with the map, but I dunno if its on my end. Apparently the spawn location for 'something' in the mission "Titanic Tyranny" does not exist. But for all I know it could be on my end, so I'll keep you posted!
     
  12. Fillmore

    Fillmore L5: Dapper Member

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    There used to be an unique spawnpoint which existed purely for that mission, yes
    but it's been removed on RC1 since the bot itself went through changes after testing

    and the latest version of that popfile doesn't really reference that spawnpoint anymore so I'm not sure where the problem is (unless you just loaded a b6 version of the mission in question)
     
  13. UTNerd24

    UTNerd24 L1: Registered

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    Strange. The file itself contains the mission marked "RC1". Am I missing anything at all here? And dont worry, the map itself is fantastic. I honestly adore the way the caps are placed and the overall setting.
     
  14. Fillmore

    Fillmore L5: Dapper Member

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  15. UTNerd24

    UTNerd24 L1: Registered

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    Thank you for that! I am aware the mission was scrapped for a reason, but I must thank you for altering it for archive purposes! You're a natural!
     
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  16. Fillmore

    Fillmore L5: Dapper Member

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    Forward Upgradestation relays now toggle botspawning status (bots will not spawn if the relay is used to open the forward upgrade station and vice versa)
    Finally added map photos
    Removed the nobuild and push triggers in front of the mainspawn that was supposed to be done a version ago
    Adjusted nav mesh a wee bit in a couple of places
    Moved the dumptruck near the hatch building
    Renamed Reckoning and Expert1 to Smoked Souls and Expulsion
    Added an Expert mission, Requiem

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  17. Fillmore

    Fillmore L5: Dapper Member

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  18. Jack5

    Jack5 L3: Member

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    25
    Please pack the custom sound and leaderboard files into the map. Also, there are missing leaderboard icons in Smoked Souls and Titanic Tyranny to name a few.
     
  19. Fillmore

    Fillmore L5: Dapper Member

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    well now, could you tell what icons are missing from those missions?
     
  20. Jack5

    Jack5 L3: Member

    Messages:
    138
    Positive Ratings:
    25