Extraction

SD Extraction b6

Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
ctf_extraction_b1

by Muddy

General:
* artpass! still a work in progress tho
* some optimisation

Gamemode:
* players can no longer capture the flag until the crane hook is fully extended
* replaced the crane hook with one that opens and closes

Flag Room:
* added two routes (well, one route that's been mirrored) to the upper bit behind the flag

7SlyoKd.jpg

xqaA6yn.jpg

voGRzsT.jpg

jHV5fRa.jpg

1vb9jp8.jpg

MUDrwzC.jpg


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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
ctf_extraction_b1

by Muddy

General:
* artpass! still a work in progress tho
* some optimisation

Gamemode:
* players can no longer capture the flag until the crane hook is fully extended
* replaced the crane hook with one that opens and closes

Flag Room:
* added two routes (well, one route that's been mirrored) to the upper bit behind the flag

7SlyoKd.jpg

xqaA6yn.jpg

voGRzsT.jpg

jHV5fRa.jpg

1vb9jp8.jpg

MUDrwzC.jpg


Read the rest of this update entry...

This is Valve's chance to bring back the Special Delivery gamemode.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
ctf_extraction_b1

by Muddy

General:
* artpass! still a work in progress tho
* some optimisation

Gamemode:
* players can no longer capture the flag until the crane hook is fully extended
* replaced the crane hook with one that opens and closes

Flag Room:
* added two routes (well, one route that's been mirrored) to the upper bit behind the flag

7SlyoKd.jpg

xqaA6yn.jpg

voGRzsT.jpg

jHV5fRa.jpg

1vb9jp8.jpg

MUDrwzC.jpg


Read the rest of this update entry...
hot
 
Nov 2, 2010
355
1,048
I really like the theme with the helipad over the cliff. Some of the texture choices are a bit dodgy though, particularly the light blue industrial bricks. In a jungle theme you would expect the buildings to be made from cheaper, easier and quicker to assemble materials so it just looks odd. You also use a heck of a lot of different wood textures which look weird together. It would be good to come up with a palette of only a few textures which look good together and use only those. Look at a similar theme map to get ideas
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
Yeah it's coming along nicely! But I guess I'd like to see blu's side detailed more like Borneo's 1st blue spawn, or maybe even Overgrown's first blue spawn.

The blue metal with maybe some holes near the roof along the wall would look real nice with the jungle.
 

Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
General:
* made the 3D skybox less crap
* more foliage!
* HDR lighting!
* modified the helicopter path so it doesn't appear to spring up out of some rock
* optimisation improvements (including much prop fading)
* added actual cubemaps (which I totally didn't forget to do last time)

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ics

http://ics-base.net
aa
Jun 17, 2010
841
543
It says SD next to the map name but the filename is ctf_? I looked ingame, it's more like SD to me.
 

Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
That's because of an issue I couldn't work around: maps with the sd_ prefix always use the Special Delivery HUD - which removes the capture counters from the standard CTF HUD, which I need in this map - even if you try to change it using map logic.
 

Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
General:
* replaced gameplay signs with custom ones created by Urban!
* continued artpass
* clipping improvements
* fixed some spots that players could get stuck on
* brightened up some dark spots

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Urban

aa
Jul 27, 2009
212
352
Just had a quick run round - the waterfall/river (which looks great btw) sound is ridiculously loud in spawn and the helicopter half of the map, I've got no idea whether it is just on my end but this didn't happen on previous versions. In many areas it also starts distorting and stuttering which is rather odd.

Aside from that there are a few minor visual things I have found.

This sign should have "loot" on it. The RED side is fine, only the BLU side is affected.
20170706091259_1.jpg


The metal frame doesn't fit in the doorway and you can see through the model from certain angles - this is mirrored on both sides.
20170706092149_1.jpg


The lighting on this sign model is off.
20170706092333_1.jpg
 

Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
General:
* fixed some unrealistic lighting in some spots
* fixed some occluding issues
* fixed some dodgy clipping
* slight detailing improvements

Mid:
* fixed a sign that had the wrong text on it

Heli Pad:
* lowered the volume of the waterfall sounds

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Muddy

Muddy
aa
Sep 5, 2014
2,578
4,596
Helicopter:
* replaced the awful brushwork crane hook with a custom prop (an animated version of the props_forest crane hook with the cable removed, courtesy of AsG_Alligator)

General:
* clipping!
* a bit of artpass stuff
* maybe some other things idk

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