That's what I'm trying to figure out. I've changed up the capture logic in ctf_pasty so that it takes a few seconds to cap the flag (using slightly convoluted control point logic). It's all working, the only issue is that the control points aren't appearing on the HUD as long as the default CTF hud is there.
I've tried using the ctf_cp_hybrid logic, but that removes the team points from the HUD, which I need in this gamemode (it's single-flag CTF where you cap the flag in the enemy base, kind of like Passtime but with the ctf flag).
help
I've tried using the ctf_cp_hybrid logic, but that removes the team points from the HUD, which I need in this gamemode (it's single-flag CTF where you cap the flag in the enemy base, kind of like Passtime but with the ctf flag).
help