- Oct 14, 2011
- 72
- 4
Im making map similar to MGE Mod (you know - few separated 1vs1 Arenas).
At this moment im using math_counters and trigger_multiples with team filters and OnEndTouchAll outputs (when player ends touching that trigger, one point is given to enemy player).
The problem is - player can Suicide (by Kill/Explode console command). And that is counted as score for enemy.
I need to give score for players when they are Killing / are Killed (something like game_playerkill).
So my question is - Is that possible to make area that will detect player Kills (not deaths)?
area = trigger or something
At this moment im using math_counters and trigger_multiples with team filters and OnEndTouchAll outputs (when player ends touching that trigger, one point is given to enemy player).
The problem is - player can Suicide (by Kill/Explode console command). And that is counted as score for enemy.
I need to give score for players when they are Killing / are Killed (something like game_playerkill).
So my question is - Is that possible to make area that will detect player Kills (not deaths)?
area = trigger or something
Last edited: