Shinobi - You're stranded with a map maker... And Japanese buildings.
View attachment 12597
My first shot at map making. Shinobi is a 5cp set in a dark Japanese theme. The layout size is between small to medium, while still balancing stuff regarding the control points.
Like Heavies get a fair walk, Scouts can't backcap so easily (same for Spies basically), as the last cap is on a corner a few meters from the spawns.
Jump classes get their minute of fame as last and second suits them very well (even though it limits them from the objective).
All Black wall textures mean either death pit or middle building.
Credits:
Lain for helping with the compiling issues.
Freyja and EArkham for the Japanese Pack.
And of course, ABS for their great and useful prefabs.
And here's some pics I've managed to shove out.
View attachment 12599 View attachment 12598 View attachment 12600 View attachment 12601 View attachment 12602 View attachment 12603 View attachment 12604 View attachment 12605 View attachment 12606 View attachment 12607
View attachment 12597
My first shot at map making. Shinobi is a 5cp set in a dark Japanese theme. The layout size is between small to medium, while still balancing stuff regarding the control points.
Like Heavies get a fair walk, Scouts can't backcap so easily (same for Spies basically), as the last cap is on a corner a few meters from the spawns.
Jump classes get their minute of fame as last and second suits them very well (even though it limits them from the objective).
All Black wall textures mean either death pit or middle building.
Credits:
Lain for helping with the compiling issues.
Freyja and EArkham for the Japanese Pack.
And of course, ABS for their great and useful prefabs.
And here's some pics I've managed to shove out.
View attachment 12599 View attachment 12598 View attachment 12600 View attachment 12601 View attachment 12602 View attachment 12603 View attachment 12604 View attachment 12605 View attachment 12606 View attachment 12607
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