UPDATE HOLY SHIT
a2:
* stopped mid from sucking (ie I completely redid mid)
* made map areas smaller and less open
* slightly lowered capture times
* removed A, B, C signs
* improved signage
* improved optimisation
* added some health/ammo pickups
* changed skybox texture to something more interesting (sky_gravel_01)
* added a round timer, because I, like, totally didn't forget to do that last time
* moved the resupply cabinets to a more readily-visible portion of wall
* removed high-up door at mid because it probably would have been a little too OP a sniper spot - also changed one of the windows to allow players to climb through
* negated wildly overpowered and uncounterable (idk if that's even a word) sentry spot at the final control point
(also I couldn't be arsed to deal with cubemaps before taking screenshots, deal with it)