Hello all,
I wanted to introduce myself and tell the fine community here about a project now in development at the University of Baltimore. This is not an ad, this site seems like the greatest possible resource for level design using TF2 and I was hoping that the community here would be supportive of the project we are about to undertake. Myself and 4 (possibly 5) other game design students are getting started on a map pack for TF2. We plan on creating a minimum of 3 professional grade and balanced TF2 maps over the next 3-4 months for the level design program at our university. These maps will include unique assets, materials/textures, and will most likely be released with a new hat and weapon.
First off a bit about myself so hopefully I can gain some credibility here. After studying game design officially for the past 4 years, and unofficially my whole life, I have finally attained a professional paid position in the video game industry (sorry NDA prevents me from getting into detail). I am however still in school, so I am required to develop games and assets to complete my degree, which does not violate any competitive clause in my contract (hopefullyhmy. I have previously lead teams in the development of two large add-on mods at the University of Baltimore, one called Portal 2: Vitrified, and another Skyrim: Apocrypha CLICK THE MOD NAMES FOR MORE INFO. This undertaking with TF2 (my personal all time favorite hat collecting simulation/shooter/platformer, has me very excited for I really feel as though all my previous knowledge and experience in modding as well as game design can be utilized to make this project truly awesome, so again I am looking for your support.
I cannot get into detail as to themes or specific details of our project yet but I would appreciate it if the community here could answer some questions that my team and I may have, as well as create a forum for discussion and advice/feedback about the project through this thread. Thoughts and ideas are always welcome.
Thanks! I'll be back soon with some more information and I'm sure I'll have some questions.
-P1xel8ed
I wanted to introduce myself and tell the fine community here about a project now in development at the University of Baltimore. This is not an ad, this site seems like the greatest possible resource for level design using TF2 and I was hoping that the community here would be supportive of the project we are about to undertake. Myself and 4 (possibly 5) other game design students are getting started on a map pack for TF2. We plan on creating a minimum of 3 professional grade and balanced TF2 maps over the next 3-4 months for the level design program at our university. These maps will include unique assets, materials/textures, and will most likely be released with a new hat and weapon.
First off a bit about myself so hopefully I can gain some credibility here. After studying game design officially for the past 4 years, and unofficially my whole life, I have finally attained a professional paid position in the video game industry (sorry NDA prevents me from getting into detail). I am however still in school, so I am required to develop games and assets to complete my degree, which does not violate any competitive clause in my contract (hopefullyhmy. I have previously lead teams in the development of two large add-on mods at the University of Baltimore, one called Portal 2: Vitrified, and another Skyrim: Apocrypha CLICK THE MOD NAMES FOR MORE INFO. This undertaking with TF2 (my personal all time favorite hat collecting simulation/shooter/platformer, has me very excited for I really feel as though all my previous knowledge and experience in modding as well as game design can be utilized to make this project truly awesome, so again I am looking for your support.
I cannot get into detail as to themes or specific details of our project yet but I would appreciate it if the community here could answer some questions that my team and I may have, as well as create a forum for discussion and advice/feedback about the project through this thread. Thoughts and ideas are always welcome.
Thanks! I'll be back soon with some more information and I'm sure I'll have some questions.
-P1xel8ed