Hi guys, I am Scarface, a comp player of highlander, and I wish to share with the members some stuff that could be "abusable" on Borneo, I love playing this map, one of the most beautiful, and very unique.
In the third point there is a balcony that is a buildable area, it can be reached by a Bullet + Rocket wrangler jump, and with the "pet my sentry" set of wrangler + Rescue Ranger could be potentially annoying in pubs (I can already see the guys from groups like "Team Roomba" making videos of it).
It's possible to "hide" inside this tree, looks like it's not a big problem, but from some angles the player inside this tree in the third point cannot be seen.
Near the second point, in the "corn" house, there is a cache of full metal and a medium med kit, if you climb the small ledge and taunt, you can "wall hack" to see outside.
Inside the BLU spawn, in both, the right side, and left side, there is some windows, they have solid ledges, you can climb there, and taunt for "wall hacks" too.
In the last point, there is this catwalk, you can stay hidden there, almost impossible to be seen, and the worst, any 100% speed class can access this area, since they can walk in the ledge of the window, making this path, yellow barrel > window ledge > catwalk handrail > catwalk, the good news is that the catwalk is not a buldible area.
Follow the "Recue Ranger repair bolts" for the path for a 100% speed class access the catwalk even a heavy with GRU can go there.
Almost all the lamps are solid, and can be used for surprise attacks from Soldiers, Scouts and demos.
Some ledges in the "hangar area" are solid too, if a roamer sneak into one of those during a push, maybe the defending team can go back, in the right time, a uber drop can come from one of those.
Another example of a solid ledge, this one is not very "abusable" but, still can create problems, since in the past Valve have updated some of the stock maps to remove this ledges, looks like they think this could be potential bad for the game.
Some of this cracks in the "wood shields" let projectiles pass, this could lead to a skilled soldier hitting the "protected team" with a devastator crit rocket.
You can build in the vent on the last point, with the "pet my sentry" set, this could be done very fast.
Overall impressions from RC2 to RC3, I love what have been done with the map, less "sight lines" for snipers, the "hangar area" near the trird now is huge and less turtlengineer friendly, less stalematey, the last point redesign now give viable ways to defend with a uber pyro (the new narrow corridor) but also have a better spots to a sniper sneak for an entry frag, like the opposite flank from the narrow corridor, in resume, a ton of improvement, for me this map is ready to be in the game as a "stock" map, I can't enforce how comp players complement this map for being fun and beautiful.