Optimization

Giloh

L1: Registered
Jun 16, 2011
3
0
When i'm making a large block, is it better just to make it a large block, or make it hollow and apply nodraw to the inside?
(btw, this forum might benefit from an optimization sticky)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
There's no reason to hollow a solid block of geometry unless you want players to access it or put details in it behind some glass/chicken wire window, so no; but for the sake of tall structures, it's often the case that textures tile vertically with dirt gradients at the base/top of the texture. So it's sometimes necassery to cut a block into 2 if they are taller than 256 units. But there's still no reason to hollow it even then; parallel faces of solid geometry against other solid geometry get culled anyway so if your 2 stacked brushes have a non-nodraw texture on the faces that touch it doesn't matter.
 
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