Looking good. I like the shelves with hubcaps and stuff, really 'junks' up the place. Curious if you made them non-solid. Probably a good idea just so players can move around up there better without snaggin on that stuff since it's such small details.
One thing I think you could/should improve in last shot. The tan metal walls need scaled up a bit. Not too much but at least enough to make one set of those white spots disappear. They make it very obvious that it tiles. Having 3 spots instead of 6 would be a huge improvement, maybe even scale it up enough so there are only 2 spots per wall.
I'd probably go as far as shifting the tex on the opposite wall also, that way the spots don't line up straight across from each other, that would further minimize the tiling effect.
I know, small nitpicks, but that's all I've got.