Animus

Animus a8

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
The one you're asking about there should be fine - the teams are still quite distinguishable - but I'd still advise leaning more to the first screen in terms of illumination (at least around most of the important playable area).
 
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Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
More progress. No lighting except the sun.

animuswip8.jpg

animuswip6.jpg

animuswip7.jpg
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
That sun is hard on the eyes, but I assume your going to light it similar to a night scene map in the play area.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Yeah, I'll make sure that the sniper spots are lit up well.
And the map is coming along well. Just making final adjustments and stuff. Waiting for the cart from Jive too btw.

So yeah. And I do realise that I am soooo far behind then everyone else in this contest and thrust me, that doesn't make me happy at all. Its like 25 days left, thats so little. Altho Im gonna start detailing as soon as I release A5. So hopefully I might catch up :)
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Changes sound great. I see no reason why it wouldn't work better then previous versions. :)
 

Rasputin

L3: Member
Sep 20, 2008
107
20
Cool beans! Though, if you're going to make one of those custom add things, please edit the writing before releasing it so as to quell us grammar obsessed peoples from tearing you a new hole.

I'm excited to be able to play this.